add back optimizing ServerLevel chunk checking methods
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267 changed files with 150 additions and 147 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Fri, 14 Feb 2020 19:39:59 +0000
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Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0b22fd8ac75146bc7b647cfbefc73ce890ccb033..82d3cfb2d346a8b929e9469ae09369f6a639f81d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -811,7 +811,7 @@ public class ServerChunkCache extends ChunkSource {
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int l = this.distanceManager.getNaturalSpawnChunkCount();
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// Paper start - per player mob spawning
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NaturalSpawner.SpawnState spawnercreature_d; // moved down
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- if (this.chunkMap.playerMobDistanceMap != null) {
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+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.level.timings.playerMobDistanceMapUpdate.startTiming();
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this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
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