[ci skip] Add more patch identifying comments
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45 changed files with 195 additions and 209 deletions
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@ -12,33 +12,33 @@ just as it does in Vanilla, but entity pushing logic will be capped.
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You can set this to 0 to disable collisions.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index edbfc7bc783833a62542a4515dde13034ae29c10..515d0f3a7ea6f19ce8f1cb16d798d898894be445 100644
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index edbfc7bc783833a62542a4515dde13034ae29c10..fbdb708379dc77ce90ca2ca90ebd0bd49ebec12f 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -394,6 +394,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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public void inactiveTick() { }
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// Spigot end
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// Paper start
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+ protected int numCollisions = 0; // Paper
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+ protected int numCollisions = 0; // Paper - Cap entity collisions
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@javax.annotation.Nullable
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private org.bukkit.util.Vector origin;
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@javax.annotation.Nullable
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 77a4122cf5a11b29b14a7fc4ac6420ccea49af1b..202e3b66a81de2f76d5a8bba3538f1554b8debf3 100644
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index 77a4122cf5a11b29b14a7fc4ac6420ccea49af1b..e2635fc1a80629f8ea1ddd406785be8b07f4f140 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3348,10 +3348,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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Iterator iterator1 = list.iterator();
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+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper
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+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions
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- while (iterator1.hasNext()) {
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+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper
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+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions
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Entity entity1 = (Entity) iterator1.next();
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-
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+ entity1.numCollisions++; // Paper
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+ this.numCollisions++; // Paper
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+ entity1.numCollisions++; // Paper - Cap entity collisions
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+ this.numCollisions++; // Paper - Cap entity collisions
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this.doPush(entity1);
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}
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}
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