Improve tag parser handling, move hunks out of chunk system patch

This commit is contained in:
Nassim Jahnke 2024-02-05 12:31:51 +01:00
parent c5d168cef9
commit 9e171ef8ff
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GPG key ID: EF6771C01F6EF02F
53 changed files with 355 additions and 248 deletions

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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 469b98f56124583fc9be37cfdac13edb89894814..7f4d844a2a20f4d33856078d2b0568fc432841ea 100644
index 0017de198711446f82edecf6ac6afe064f315bd9..a62f10f672fb74b250de39ce3b8b3cd867d73869 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3099,7 +3099,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
@@ -3107,7 +3107,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level().isLoaded(blockposition)) {