Fix NPE when getting location from players EnderChest (fixes #1041)

This commit is contained in:
Shane Freeder 2018-03-10 13:07:40 +00:00
parent 09692269ca
commit 9daa9cec93
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GPG key ID: A3F61EA5A085289C
9 changed files with 120 additions and 101 deletions

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@ -1,17 +1,18 @@
From 09eb3c8e3b1d9927cba4ef385e4a0b331ccac59c Mon Sep 17 00:00:00 2001
From 8707e3ae8555862ee88d25e9fc066c243ddfe919 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 29 Feb 2016 17:43:33 -0600
Subject: [PATCH] Add async chunk load API
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 9b6eb48..561ef0e 100644
index 9b6eb48f..561ef0e1 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -137,6 +137,78 @@ public interface World extends PluginMessageRecipient, Metadatable {
@@ -136,6 +136,78 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Chunk getChunkAt(Block block);
/**
+ /**
+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
+ * to request a {@link Chunk} to be loaded, with this callback receiving
+ * the chunk when it is finished.
@ -83,10 +84,9 @@ index 9b6eb48..561ef0e 100644
+ */
+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
+
+ /**
/**
* Checks if the specified {@link Chunk} is loaded
*
* @param chunk The chunk to check
--
2.7.4
2.16.2