and some more patches

This commit is contained in:
Jake 2021-11-23 16:44:41 -08:00 committed by MiniDigger | Martin
parent 76879ba957
commit 9ae92d26b8
15 changed files with 62 additions and 74 deletions

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@ -1,109 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Nov 2018 15:53:43 +0000
Subject: [PATCH] Support cancellation supression of EntityDismount/VehicleExit
events"
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;
In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.
This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.
Improvements/suggestions welcome!
diff --git a/src/main/java/org/bukkit/event/vehicle/VehicleExitEvent.java b/src/main/java/org/bukkit/event/vehicle/VehicleExitEvent.java
index 963b9ead4ca0426b2e95c5641b0e89317c48853d..39f6afd2f9cbcff6a74a91a21dcc3e29d2497dd8 100644
--- a/src/main/java/org/bukkit/event/vehicle/VehicleExitEvent.java
+++ b/src/main/java/org/bukkit/event/vehicle/VehicleExitEvent.java
@@ -13,10 +13,18 @@ public class VehicleExitEvent extends VehicleEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final LivingEntity exited;
+ private final boolean isCancellable; // Paper
- public VehicleExitEvent(@NotNull final Vehicle vehicle, @NotNull final LivingEntity exited) {
+ public VehicleExitEvent(@NotNull final Vehicle vehicle, @NotNull final LivingEntity exited, boolean isCancellable) { // Paper
super(vehicle);
this.exited = exited;
+ // Paper start
+ this.isCancellable = isCancellable;
+ }
+
+ public VehicleExitEvent(@NotNull final Vehicle vehicle, @NotNull final LivingEntity exited) {
+ this(vehicle, exited, true);
+ // Paper end
}
/**
@@ -36,9 +44,18 @@ public class VehicleExitEvent extends VehicleEvent implements Cancellable {
@Override
public void setCancelled(boolean cancel) {
+ // Paper start
+ if (cancel && !isCancellable) {
+ return;
+ }
this.cancelled = cancel;
}
+ public boolean isCancellable() {
+ return isCancellable;
+ // Paper end
+ }
+
@NotNull
@Override
public HandlerList getHandlers() {
diff --git a/src/main/java/org/spigotmc/event/entity/EntityDismountEvent.java b/src/main/java/org/spigotmc/event/entity/EntityDismountEvent.java
index 00d8ec81b4ae6ca5e438161ec9135e3c1edea6f4..a7632c8f5cb1bce4be0e456ec34f4a69c5ce80f3 100644
--- a/src/main/java/org/spigotmc/event/entity/EntityDismountEvent.java
+++ b/src/main/java/org/spigotmc/event/entity/EntityDismountEvent.java
@@ -14,10 +14,19 @@ public class EntityDismountEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final Entity dismounted;
+ private final boolean isCancellable; // Paper
public EntityDismountEvent(@NotNull Entity what, @NotNull Entity dismounted) {
- super(what);
+ // Paper start
+ this(what, dismounted, true);
+ }
+
+
+ public EntityDismountEvent(@NotNull Entity what, @NotNull Entity dismounted, boolean isCancellable) {
+ // Paper end
+ super( what );
this.dismounted = dismounted;
+ this.isCancellable = isCancellable; // Paper
}
@NotNull
@@ -32,9 +41,18 @@ public class EntityDismountEvent extends EntityEvent implements Cancellable {
@Override
public void setCancelled(boolean cancel) {
+ // Paper start
+ if (cancel && !isCancellable) {
+ return;
+ }
this.cancelled = cancel;
}
+ public boolean isCancellable() {
+ return isCancellable;
+ // Paper end
+ }
+
@NotNull
@Override
public HandlerList getHandlers() {

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@ -1,66 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 Oct 2018 04:29:51 -0500
Subject: [PATCH] Add more Zombie API
diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
index a5b20b0454af5ea78e2bb7f16a56c38670c84efb..1217576e6f08abf0175ab800cfca058d5deda116 100644
--- a/src/main/java/org/bukkit/entity/Zombie.java
+++ b/src/main/java/org/bukkit/entity/Zombie.java
@@ -90,4 +90,55 @@ public interface Zombie extends Monster, Ageable {
* @param time new conversion time
*/
void setConversionTime(int time);
+ // Paper start
+ /**
+ * Check if zombie is drowning
+ *
+ * @return True if zombie conversion process has begun
+ */
+ boolean isDrowning();
+
+ /**
+ * Make zombie start drowning
+ *
+ * @param drownedConversionTime Amount of time until zombie converts from drowning
+ *
+ * @deprecated See {@link #setConversionTime(int)}
+ */
+ @Deprecated
+ void startDrowning(int drownedConversionTime);
+
+ /**
+ * Stop a zombie from starting the drowning conversion process
+ */
+ void stopDrowning();
+
+ /**
+ * Set if zombie has its arms raised
+ *
+ * @param raised True to raise arms
+ */
+ void setArmsRaised(boolean raised);
+
+ /**
+ * Check if zombie has arms raised
+ *
+ * @return True if arms are raised
+ */
+ boolean isArmsRaised();
+
+ /**
+ * Check if this zombie will burn in the sunlight
+ *
+ * @return True if zombie will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this zombie should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
+ // Paper end
}

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@ -1,34 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: DoNotSpamPls <7570108+DoNotSpamPls@users.noreply.github.com>
Date: Tue, 23 Oct 2018 19:32:55 +0300
Subject: [PATCH] Change the reserved channel check to be sensible
diff --git a/src/main/java/org/bukkit/plugin/messaging/StandardMessenger.java b/src/main/java/org/bukkit/plugin/messaging/StandardMessenger.java
index 1d061412cdafa28c6940c7433747ab1dabe23de1..6fda7f3aa68e76af64362e9afed70fc6a5e92986 100644
--- a/src/main/java/org/bukkit/plugin/messaging/StandardMessenger.java
+++ b/src/main/java/org/bukkit/plugin/messaging/StandardMessenger.java
@@ -172,7 +172,7 @@ public class StandardMessenger implements Messenger {
public boolean isReservedChannel(@NotNull String channel) {
channel = validateAndCorrectChannel(channel);
- return channel.contains("minecraft") && !channel.equals("minecraft:brand");
+ return channel.equals("minecraft:register") || channel.equals("minecraft:unregister"); // Paper
}
@Override
diff --git a/src/test/java/org/bukkit/plugin/messaging/StandardMessengerTest.java b/src/test/java/org/bukkit/plugin/messaging/StandardMessengerTest.java
index dce3d619a6f1791197e44277c2dee9eaf19ff56f..7e2335ed8acc692af1e70eddcf97ee7a56e30f68 100644
--- a/src/test/java/org/bukkit/plugin/messaging/StandardMessengerTest.java
+++ b/src/test/java/org/bukkit/plugin/messaging/StandardMessengerTest.java
@@ -25,8 +25,8 @@ public class StandardMessengerTest {
assertTrue(messenger.isReservedChannel("minecraft:register"));
assertFalse(messenger.isReservedChannel("test:register"));
assertTrue(messenger.isReservedChannel("minecraft:unregister"));
- assertFalse(messenger.isReservedChannel("test:nregister"));
- assertTrue(messenger.isReservedChannel("minecraft:something"));
+ assertFalse(messenger.isReservedChannel("test:unregister")); // Paper - fix typo
+ assertFalse(messenger.isReservedChannel("minecraft:something")); // Paper - now less strict
assertFalse(messenger.isReservedChannel("minecraft:brand"));
}

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@ -1,136 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 7 Oct 2018 12:05:06 -0700
Subject: [PATCH] Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.
The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.
The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.
This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.
Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.
The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.
On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..12c1c6fe9dc8dc5f5faf6dcf99f6857219ef22b8
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
@@ -0,0 +1,95 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+import java.net.InetAddress;
+import java.util.UUID;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * <p>
+ * This event is invoked when a player has disconnected. It is guaranteed that,
+ * if the server is in online-mode, that the provided uuid and username have been
+ * validated.
+ * </p>
+ *
+ * <p>
+ * The event is invoked for players who have not yet logged into the world, whereas
+ * {@link org.bukkit.event.player.PlayerQuitEvent} is only invoked on players who have logged into the world.
+ * </p>
+ *
+ * <p>
+ * The event is invoked for players who have already logged into the world,
+ * although whether or not the player exists in the world at the time of
+ * firing is undefined. (That is, whether the plugin can retrieve a Player object
+ * using the event parameters is undefined). However, it is guaranteed that this
+ * event is invoked AFTER {@link org.bukkit.event.player.PlayerQuitEvent}, if the player has already logged into the world.
+ * </p>
+ *
+ * <p>
+ * This event is guaranteed to never fire unless {@link org.bukkit.event.player.AsyncPlayerPreLoginEvent} has
+ * been fired beforehand, and this event may not be called in parallel with
+ * {@link org.bukkit.event.player.AsyncPlayerPreLoginEvent} for the same connection.
+ * </p>
+ *
+ * <p>
+ * Cancelling the {@link org.bukkit.event.player.AsyncPlayerPreLoginEvent} guarantees the corresponding
+ * {@code PlayerConnectionCloseEvent} is never called.
+ * </p>
+ *
+ * <p>
+ * The event may be invoked asynchronously or synchronously. Plugins should check
+ * {@link Event#isAsynchronous()} and handle accordingly.
+ * </p>
+ */
+public class PlayerConnectionCloseEvent extends Event {
+
+ private static final HandlerList HANDLERS = new HandlerList();
+
+ @NotNull private final UUID playerUniqueId;
+ @NotNull private final String playerName;
+ @NotNull private final InetAddress ipAddress;
+
+ public PlayerConnectionCloseEvent(@NotNull final UUID playerUniqueId, @NotNull final String playerName, @NotNull final InetAddress ipAddress, final boolean async) {
+ super(async);
+ this.playerUniqueId = playerUniqueId;
+ this.playerName = playerName;
+ this.ipAddress = ipAddress;
+ }
+
+ /**
+ * Returns the {@code UUID} of the player disconnecting.
+ */
+ @NotNull
+ public UUID getPlayerUniqueId() {
+ return this.playerUniqueId;
+ }
+
+ /**
+ * Returns the name of the player disconnecting.
+ */
+ @NotNull
+ public String getPlayerName() {
+ return this.playerName;
+ }
+
+ /**
+ * Returns the player's IP address.
+ */
+ @NotNull
+ public InetAddress getIpAddress() {
+ return this.ipAddress;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLERS;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLERS;
+ }
+}

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@ -1,62 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Wed, 2 Jan 2019 00:31:12 -0600
Subject: [PATCH] Add APIs to replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".
The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.
Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
index 6cf05fed701c67a2c797a4e0839c795802a238a1..3afd5f5c0208a4ee93b5dbfc2aab2b9d2e8a7544 100644
--- a/src/main/java/org/bukkit/OfflinePlayer.java
+++ b/src/main/java/org/bukkit/OfflinePlayer.java
@@ -147,7 +147,9 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
* UTC.
*
* @return Date of last log-in for this player, or 0
+ * @deprecated The API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended use {@link #getLastLogin()} or {@link #getLastSeen()} depending on your needs.
*/
+ @Deprecated
public long getLastPlayed();
/**
@@ -165,6 +167,30 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
*/
@Nullable
public Location getBedSpawnLocation();
+ // Paper start
+ /**
+ * Gets the last date and time that this player logged into the server.
+ * <p>
+ * If the player has never played before, this will return 0. Otherwise,
+ * it will be the amount of milliseconds since midnight, January 1, 1970
+ * UTC.
+ *
+ * @return last login time
+ */
+ public long getLastLogin();
+
+ /**
+ * Gets the last date and time that this player was seen on the server.
+ * <p>
+ * If the player has never played before, this will return 0. If the
+ * player is currently online, this will return the current time.
+ * Otherwise it will be the amount of milliseconds since midnight,
+ * January 1, 1970 UTC.
+ *
+ * @return last seen time
+ */
+ public long getLastSeen();
+ // Paper end
/**
* Increments the given statistic for this player.