Send maps even less often, still causing lag. Appreciate if anyone can PR a config option for this, bit busy atm.

This commit is contained in:
md_5 2013-02-06 21:08:37 +11:00
parent b864492e7a
commit 9a4bc05358

View file

@ -1,4 +1,4 @@
From 5b78d30d5cced3b497859b4b9e1e11fab458588b Mon Sep 17 00:00:00 2001
From 4b446ef0907c2009b2115a437d7542ce5cc3843d Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Sat, 2 Feb 2013 19:40:53 +1100
Subject: [PATCH] Send maps a lot less often to combat the lag they cause.
@ -9,7 +9,7 @@ Subject: [PATCH] Send maps a lot less often to combat the lag they cause.
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/main/java/net/minecraft/server/EntityTrackerEntry.java b/src/main/java/net/minecraft/server/EntityTrackerEntry.java
index a026c4c..bef8fad 100644
index a026c4c..f42cfdf 100644
--- a/src/main/java/net/minecraft/server/EntityTrackerEntry.java
+++ b/src/main/java/net/minecraft/server/EntityTrackerEntry.java
@@ -73,7 +73,7 @@ public class EntityTrackerEntry {
@ -17,7 +17,7 @@ index a026c4c..bef8fad 100644
}
- if (this.tracker instanceof EntityItemFrame && this.m % 10 == 0) {
+ if (this.tracker instanceof EntityItemFrame && this.m % 1000 == 0) {
+ if (this.tracker instanceof EntityItemFrame && this.m % 10000 == 0) {
EntityItemFrame i4 = (EntityItemFrame) this.tracker;
ItemStack i5 = i4.i();