Code Generation for TypedKeys (#9233)

Currently includes generated key holder classes for types
used in the Registry Modification API
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Jake Potrebic 2023-11-22 20:56:28 -08:00 committed by GitHub
parent e1cd9e59e5
commit 96d5e6ca48
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456 changed files with 2073 additions and 17 deletions

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@ -0,0 +1,37 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index a851ec4d350ce442eb01385d21ca75e695cf09d2..9954fc11b2c2fe56c194d7d3ce878a343a9b2429 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2854,6 +2854,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start