Fix WorldGenRegion leak when converting pre-1.18 chunks (#7097)
Co-authored-by: Nassim Jahnke <jahnke.nassim@gmail.com>
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sun, 12 Dec 2021 04:43:30 -0800
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Subject: [PATCH] Fix WorldGenRegion leak when converting pre-1.18 chunks
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The Blender passed in here holds a WorldGenRegion which contains a list of surrounding chunks
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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index 96cb3e8cad9e7a5edd2a448ea88f2447104fbb5a..5aeaaae6f15050a2da271fe196d0a234ecafc8a1 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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@@ -410,6 +410,11 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
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}
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public NoiseChunk getOrCreateNoiseChunk(NoiseSampler noiseColumnSampler, Supplier<NoiseChunk.NoiseFiller> columnSampler, NoiseGeneratorSettings chunkGeneratorSettings, Aquifer.FluidPicker fluidLevelSampler, Blender blender) {
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+ // Paper start - create a new one each time to avoid leaking
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+ if (blender != Blender.empty()) {
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+ return NoiseChunk.forChunk(this, noiseColumnSampler, columnSampler, chunkGeneratorSettings, fluidLevelSampler, blender);
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+ }
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+ // Paper end
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if (this.noiseChunk == null) {
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this.noiseChunk = NoiseChunk.forChunk(this, noiseColumnSampler, columnSampler, chunkGeneratorSettings, fluidLevelSampler, blender);
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}
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