Add ZombieVillager conversion without entity event (#8111)

The ZombieVillager#setConversionTime API method internally calls
startConversion which always broadcasts the entity event responsible for
playing the respective sound at the beginning of a conversion.

This is not always wanted by developers when modifying already
converting zombies in particular.

This commit expands the ZombieVillager interface with another overload
of the setConversionTime method that also takes a simple toggle flag
indicating whether or not the entity event should be published to the
world.
This commit is contained in:
Bjarne Koll 2022-07-07 23:43:28 +02:00 committed by GitHub
parent c4782f50a3
commit 95ac8745f0
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 81 additions and 2 deletions

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@ -701,3 +701,30 @@ index 0e5decadf31140d6cb121c298f935ccc12c7a7e7..490395f38c4d9977d30a6f48585a4ea0
+ boolean isInterested();
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/entity/ZombieVillager.java b/src/main/java/org/bukkit/entity/ZombieVillager.java
index 7cc1d9a966454af70b7c25735fe474fe3eb97eb4..ad2eaee347cd2864aef30d2af48c1be6dc115c22 100644
--- a/src/main/java/org/bukkit/entity/ZombieVillager.java
+++ b/src/main/java/org/bukkit/entity/ZombieVillager.java
@@ -90,4 +90,22 @@ public interface ZombieVillager extends Zombie {
* @param conversionPlayer the player
*/
void setConversionPlayer(@Nullable OfflinePlayer conversionPlayer);
+
+ // Paper start - missing entity behaviour api - converting without entity event
+ /**
+ * Sets the amount of ticks until this entity will be converted to a
+ * Villager as a result of being cured.
+ * <p>
+ * When this reaches 0, the entity will be converted. A value of less than 0
+ * will stop the current conversion process without converting the current
+ * entity.
+ *
+ * @param time new conversion time
+ * @param broadcastEntityEvent whether this conversion time mutation should broadcast the
+ * org.bukkit.{@link org.bukkit.EntityEffect#ZOMBIE_TRANSFORM} entity event to the
+ * world. If false, no entity event is published, preventing for example the
+ * org.bukkit.{@link org.bukkit.Sound#ENTITY_ZOMBIE_VILLAGER_CURE} from playing.
+ */
+ void setConversionTime(int time, boolean broadcastEntityEvent);
+ // Paper stop - missing entity behaviour api - converting without entity event
}