Remove "fix-curing-zombie-villager-discount" exploit option (#9895)
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					 2 changed files with 2 additions and 31 deletions
				
			
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			@ -1,29 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Tue, 8 Dec 2020 20:14:20 -0600
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Subject: [PATCH] Fix curing zombie villager discount exploit
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This fixes the exploit used to gain absurd trading discounts with infecting
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and curing a villager on repeat by simply resetting the relevant part of
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the reputation when it is cured.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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@@ -0,0 +0,0 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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     @Override
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     public void onReputationEventFrom(ReputationEventType interaction, Entity entity) {
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         if (interaction == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
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+            // Paper start - fix MC-181190
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+            if (this.level().paperConfig().fixes.fixCuringZombieVillagerDiscountExploit) {
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+                final GossipContainer.EntityGossips playerReputation = this.getGossips().gossips.get(entity.getUUID());
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+                if (playerReputation != null) {
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+                    playerReputation.remove(GossipType.MAJOR_POSITIVE);
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+                    playerReputation.remove(GossipType.MINOR_POSITIVE);
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+                }
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+            }
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+            // Paper end
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             this.gossips.add(entity.getUUID(), GossipType.MAJOR_POSITIVE, 20);
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             this.gossips.add(entity.getUUID(), GossipType.MINOR_POSITIVE, 25);
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         } else if (interaction == ReputationEventType.TRADE) {
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			@ -1310,7 +1310,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+        path("use-async-lighting"),
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+        path("tnt-explosion-volume"),
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+        path("entities", "spawning", "despawn-ranges", "soft"),
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+        path("entities", "spawning", "despawn-ranges", "hard")
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+        path("entities", "spawning", "despawn-ranges", "hard"),
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+        path("fixes", "fix-curing-zombie-villager-discount-exploit")
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+    };
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+
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+    NodePath[] REMOVED_GLOBAL_PATHS = {
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			@ -1779,7 +1780,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+        public boolean disableUnloadedChunkEnderpearlExploit = true;
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+        public boolean preventTntFromMovingInWater = false;
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+        public boolean splitOverstackedLoot = true;
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+        public boolean fixCuringZombieVillagerDiscountExploit = true;
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+        public IntOr.Disabled fallingBlockHeightNerf = IntOr.Disabled.DISABLED;
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+        public IntOr.Disabled tntEntityHeightNerf = IntOr.Disabled.DISABLED;
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+    }
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