Remove "fix-curing-zombie-villager-discount" exploit option (#9895)
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2 changed files with 2 additions and 31 deletions
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@ -1310,7 +1310,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ path("use-async-lighting"),
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+ path("tnt-explosion-volume"),
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+ path("entities", "spawning", "despawn-ranges", "soft"),
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+ path("entities", "spawning", "despawn-ranges", "hard")
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+ path("entities", "spawning", "despawn-ranges", "hard"),
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+ path("fixes", "fix-curing-zombie-villager-discount-exploit")
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+ };
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+
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+ NodePath[] REMOVED_GLOBAL_PATHS = {
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@ -1779,7 +1780,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public boolean disableUnloadedChunkEnderpearlExploit = true;
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+ public boolean preventTntFromMovingInWater = false;
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+ public boolean splitOverstackedLoot = true;
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+ public boolean fixCuringZombieVillagerDiscountExploit = true;
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+ public IntOr.Disabled fallingBlockHeightNerf = IntOr.Disabled.DISABLED;
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+ public IntOr.Disabled tntEntityHeightNerf = IntOr.Disabled.DISABLED;
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+ }
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