[ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395)

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Hy3z 2024-04-12 21:19:55 +02:00 committed by GitHub
parent 526795bacd
commit 8fe90dede7
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2 changed files with 11 additions and 5 deletions

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@ -850,10 +850,16 @@ index 1440c6115520d692faf75455df35b92aa8734491..0808e7aeffb69160913344de5b5e21d5
public class FurnaceStartSmeltEvent extends InventoryBlockStartEvent {
private static final HandlerList handlers = new HandlerList();
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
index 79797a2be7fb139d528116d34d13e51d39b96e56..fe58058f9b5d29388d48115cc81dc48ab08c58c1 100644
index 79797a2be7fb139d528116d34d13e51d39b96e56..f2a2a2ad9930499c5bf624e73571a3294a90db14 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
@@ -19,9 +19,10 @@ import org.jetbrains.annotations.Nullable;
@@ -16,12 +16,16 @@ import org.jetbrains.annotations.Nullable;
/**
* This event is called when a player clicks in an inventory.
* <p>
+ * In case of a drag action within an inventory, InventoryClickEvent is never called.
+ * Instead, {@link InventoryDragEvent} is called at the end of the drag.
+ * <p>
* Because InventoryClickEvent occurs within a modification of the Inventory,
* not all Inventory related methods are safe to use.
* <p>
@ -867,7 +873,7 @@ index 79797a2be7fb139d528116d34d13e51d39b96e56..fe58058f9b5d29388d48115cc81dc48a
* <ul>
* <li>{@link HumanEntity#closeInventory()}
* <li>{@link HumanEntity#openInventory(Inventory)}
@@ -92,7 +93,7 @@ public class InventoryClickEvent extends InventoryInteractEvent {
@@ -92,7 +96,7 @@ public class InventoryClickEvent extends InventoryInteractEvent {
/**
* Gets the ItemStack currently in the clicked slot.
*