Fix sand not dying correctly

If the falling block dies during teleportation (entity#move), then we need
to detect that by placing a check after the move.
This commit is contained in:
Spottedleaf 2020-06-20 14:58:35 -04:00 committed by Aikar
parent 96feb68ad9
commit 8f28f22ccf
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@ -0,0 +1,37 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 13:33:19 -0700
Subject: [PATCH] Fix sand duping
If the falling block dies during teleportation (entity#move), then we need
to detect that by placing a check after the move.
diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
index 6683f7c5f31b88187961335c5f708b8a4f77b5af..243a8c570dd7cc5b1b622ff130c7339f9bcfc79a 100644
--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
@@ -64,6 +64,11 @@ public class EntityFallingBlock extends Entity {
@Override
public void tick() {
+ // Paper start - fix sand duping
+ if (this.dead) {
+ return;
+ }
+ // Paper end - fix sand duping
if (this.block.isAir()) {
this.die();
} else {
@@ -86,6 +91,12 @@ public class EntityFallingBlock extends Entity {
this.move(EnumMoveType.SELF, this.getMot());
+ // Paper start - fix sand duping
+ if (this.dead) {
+ return;
+ }
+ // Paper end - fix sand duping
+
// Paper start - Configurable EntityFallingBlock height nerf
if (this.world.paperConfig.fallingBlockHeightNerf != 0 && this.locY() > this.world.paperConfig.fallingBlockHeightNerf) {
if (this.dropItem && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {