Deprecate ProjectileCollideEvent (#8678)
replaced by ProjectileHitEvent propagated the cancellation of the legacy event to the modern one
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11 changed files with 45 additions and 106 deletions
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@ -3,13 +3,14 @@ From: Techcable <Techcable@outlook.com>
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Date: Fri, 16 Dec 2016 21:25:39 -0600
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Subject: [PATCH] Add ProjectileCollideEvent
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Now deprecated and replaced with ProjectileHitEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..453663893021768ae21d4980ce17ffba55d9e129
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index 0000000000000000000000000000000000000000..6ae2bc3d952d34f298220738856024e0b6594199
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java
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@@ -0,0 +1,67 @@
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@@ -0,0 +1,69 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Entity;
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@ -20,10 +21,12 @@ index 0000000000000000000000000000000000000000..453663893021768ae21d4980ce17ffba
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when an projectile collides with an entity
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+ * Called when a projectile collides with an entity
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+ * <p>
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+ * This event is called <b>before</b> {@link org.bukkit.event.entity.EntityDamageByEntityEvent}, and cancelling it will allow the projectile to continue flying
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+ * @deprecated Deprecated, use {@link org.bukkit.event.entity.ProjectileHitEvent} and check if there is a hit entity
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+ */
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+@Deprecated
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+public class ProjectileCollideEvent extends EntityEvent implements Cancellable {
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+ @NotNull private final Entity collidedWith;
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+
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