Revert "Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)""
This reverts commit 622598f1dd
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622598f1dd
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8d182e8639
260 changed files with 196 additions and 153 deletions
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@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Fri, 14 Feb 2020 19:39:59 +0000
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Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 5a2b3c150ceaaae651c3ec6aeff3bb894dd5f94d..266a3267833c86a99b01e0d490c992270f00ea1e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -784,7 +784,7 @@ public class ServerChunkCache extends ChunkSource {
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int l = this.distanceManager.getNaturalSpawnChunkCount();
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// Paper start - per player mob spawning
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NaturalSpawner.SpawnState spawnercreature_d; // moved down
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- if (this.chunkMap.playerMobDistanceMap != null) {
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+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.level.timings.playerMobDistanceMapUpdate.startTiming();
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this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
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