Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
This commit is contained in:
parent
e325e37268
commit
8ce5219e07
15 changed files with 22 additions and 22 deletions
|
@ -6,7 +6,7 @@ Subject: [PATCH] Use distance map to optimise entity tracker
|
|||
Use the distance map to find candidate players for tracking.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 8d8bb430e44d7608a8aa44c7feb41797b8bbfb06..8c8f4829c32d469d983b8d07a33670455cd5713d 100644
|
||||
index f3bbafb3475ea080826c5c795c37bc21db5622c7..897205c326f9c8d37e0320c59e09dcc40fa38711 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -157,6 +157,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue