Fix inconsistent chunk sending with vanilla

Vanilla now loads the proper number of chunks for sending
to players. So, we can finally match their behavior after
all these years.
This commit is contained in:
Spottedleaf 2023-06-08 17:43:05 -07:00
parent e325e37268
commit 8ce5219e07
15 changed files with 22 additions and 22 deletions

View file

@ -6,7 +6,7 @@ Subject: [PATCH] Use distance map to optimise entity tracker
Use the distance map to find candidate players for tracking.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 8d8bb430e44d7608a8aa44c7feb41797b8bbfb06..8c8f4829c32d469d983b8d07a33670455cd5713d 100644
index f3bbafb3475ea080826c5c795c37bc21db5622c7..897205c326f9c8d37e0320c59e09dcc40fa38711 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -157,6 +157,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider