Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
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15 changed files with 22 additions and 22 deletions
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@ -252,7 +252,7 @@ index 0000000000000000000000000000000000000000..11de56afaf059b00fa5bec293516bcdc
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 8c4d2b2f206d7662c0aceb30f49fa58f9426ec5c..1711170ef98831dacfbf30ac22e19f47b3c4c413 100644
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index c00a625af27cdd80e2e4773ad93ff919f12acf31..5cc0a39622a265e42e6b7d20e81144d1acce59b7 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -151,6 +151,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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