Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
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8ce5219e07
15 changed files with 22 additions and 22 deletions
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@ -8,7 +8,7 @@ Sets tracking range of watermobs to animals instead of misc and simplifies code
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Also ignores Enderdragon, defaulting it to Mojang's setting
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 670d16f877ed7927d0cd64639d00c2e81b846908..8c4d2b2f206d7662c0aceb30f49fa58f9426ec5c 100644
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index 562e45954cc72a253f20e9a9fddf0f179baf3e7b..c00a625af27cdd80e2e4773ad93ff919f12acf31 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1326,6 +1326,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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