Fix inconsistent chunk sending with vanilla

Vanilla now loads the proper number of chunks for sending
to players. So, we can finally match their behavior after
all these years.
This commit is contained in:
Spottedleaf 2023-06-08 17:43:05 -07:00
parent e325e37268
commit 8ce5219e07
15 changed files with 22 additions and 22 deletions

View file

@ -8,7 +8,7 @@ Sets tracking range of watermobs to animals instead of misc and simplifies code
Also ignores Enderdragon, defaulting it to Mojang's setting
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 670d16f877ed7927d0cd64639d00c2e81b846908..8c4d2b2f206d7662c0aceb30f49fa58f9426ec5c 100644
index 562e45954cc72a253f20e9a9fddf0f179baf3e7b..c00a625af27cdd80e2e4773ad93ff919f12acf31 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1326,6 +1326,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider