Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
This commit is contained in:
parent
e325e37268
commit
8ce5219e07
15 changed files with 22 additions and 22 deletions
|
@ -56,7 +56,7 @@ index 8f7bf1f0400aeab8b7801d113d244d0716c5eb84..fccb8d7a99bef076838ebefa233f2f00
|
|||
|
||||
public static void onChunkHolderCreate(final ServerLevel level, final ChunkHolder holder) {
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 8d22f785c32eea3a8ea2b33ddc0ccf29abf4a3b4..670d16f877ed7927d0cd64639d00c2e81b846908 100644
|
||||
index 50a201c08f143117a050305b0dde6873a04efb8b..562e45954cc72a253f20e9a9fddf0f179baf3e7b 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -535,6 +535,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue