Fix inconsistent chunk sending with vanilla

Vanilla now loads the proper number of chunks for sending
to players. So, we can finally match their behavior after
all these years.
This commit is contained in:
Spottedleaf 2023-06-08 17:43:05 -07:00
parent e325e37268
commit 8ce5219e07
15 changed files with 22 additions and 22 deletions

View file

@ -9,7 +9,7 @@ from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index a502d293cedb2f507e6cf1792429b36685ed1910..e50af28f806593a0171ad7cee5805f74b25fec89 100644
index 6f30a16595e352e32375530a0482d8c0ee9c1113..8dc2a217d018e0a11fb852cf46d4e9b5290ea6a0 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -708,7 +708,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider