Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
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15 changed files with 22 additions and 22 deletions
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@ -9,7 +9,7 @@ from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index a502d293cedb2f507e6cf1792429b36685ed1910..e50af28f806593a0171ad7cee5805f74b25fec89 100644
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index 6f30a16595e352e32375530a0482d8c0ee9c1113..8dc2a217d018e0a11fb852cf46d4e9b5290ea6a0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -708,7 +708,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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