Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
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patches/server/0915-Add-ShulkerDuplicateEvent.patch
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patches/server/0915-Add-ShulkerDuplicateEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Chase Henderson <henderson.chase@gmail.com>
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Date: Fri, 5 Jan 2024 03:50:10 -0500
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Subject: [PATCH] Add ShulkerDuplicateEvent
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Shulker.java b/src/main/java/net/minecraft/world/entity/monster/Shulker.java
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index 0fffa9dbcbbb15a2138f9a4e4d8e812c8047a7bb..6e0f2f6573ed6be9b91de960d55c269417ad8907 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Shulker.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Shulker.java
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@@ -492,6 +492,11 @@ public class Shulker extends AbstractGolem implements VariantHolder<Optional<Dye
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if (entityshulker != null) {
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entityshulker.setVariant(this.getVariant());
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entityshulker.moveTo(vec3d);
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+ // Paper start - Shulker duplicate event
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+ if (!new io.papermc.paper.event.entity.ShulkerDuplicateEvent((org.bukkit.entity.Shulker) entityshulker.getBukkitEntity(), (org.bukkit.entity.Shulker) this.getBukkitEntity()).callEvent()) {
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+ return;
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+ }
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+ // Paper end - Shulker duplicate event
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this.level().addFreshEntity(entityshulker, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.BREEDING); // CraftBukkit - the mysteries of life
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}
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