Rework async chunk api implementation

Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
This commit is contained in:
Spottedleaf 2024-11-18 22:34:32 -08:00
parent de6173b061
commit 8c5b837e05
720 changed files with 978 additions and 1034 deletions

View file

@ -0,0 +1,39 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Date: Mon, 7 Aug 2023 12:58:28 +0200
Subject: [PATCH] Cache map ids on item frames
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 3cdcc4f44608d24550f2a8c6f3f5ce675d7777c5..7118e1f806af98159ec292f9340d7e4004e2b486 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -121,7 +121,7 @@ public class ServerEntity {
ItemStack itemstack = entityitemframe.getItem();
if (this.level.paperConfig().maps.itemFrameCursorUpdateInterval > 0 && this.tickCount % this.level.paperConfig().maps.itemFrameCursorUpdateInterval == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks // Paper - Make item frame map cursor update interval configurable
- MapId mapid = (MapId) itemstack.get(DataComponents.MAP_ID);
+ MapId mapid = entityitemframe.cachedMapId; // Paper - Perf: Cache map ids on item frames
MapItemSavedData worldmap = MapItem.getSavedData(mapid, this.level);
if (worldmap != null) {
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
index d431ee93cd7e87a24ff4079288facd089053d725..bbdaaa1cc0b4aed28bc39385508d221055b99d4d 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
@@ -51,6 +51,7 @@ public class ItemFrame extends HangingEntity {
private static final float HEIGHT = 0.75F;
public float dropChance;
public boolean fixed;
+ public @Nullable MapId cachedMapId; // Paper - Perf: Cache map ids on item frames
public ItemFrame(EntityType<? extends ItemFrame> type, Level world) {
super(type, world);
@@ -334,6 +335,7 @@ public class ItemFrame extends HangingEntity {
}
private void onItemChanged(ItemStack stack) {
+ this.cachedMapId = stack.getComponents().get(net.minecraft.core.component.DataComponents.MAP_ID); // Paper - Perf: Cache map ids on item frames
if (!stack.isEmpty() && stack.getFrame() != this) {
stack.setEntityRepresentation(this);
}