Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
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720 changed files with 978 additions and 1034 deletions
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@ -1,32 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gameoholic <viner.atmic@gmail.com>
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Date: Sun, 30 Jul 2023 13:30:34 +0300
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Subject: [PATCH] Fix rotation when spawning display entities
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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index 8715d8e790b6735610e2f880f8c1f88a89967f21..6cf57640b3bd2bb0417129256ed77d9d67fcf04a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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@@ -254,6 +254,7 @@ public final class CraftEntityTypes {
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Vector direction = spawnData.location().getDirection();
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entity.assignDirectionalMovement(new Vec3(direction.getX(), direction.getY(), direction.getZ()), 1.0);
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};
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+ private static final BiConsumer<SpawnData, net.minecraft.world.entity.Entity> ROT = (spawnData, entity) -> entity.setRot(spawnData.yaw(), spawnData.pitch()); // Paper
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private static final Map<Class<?>, EntityTypeData<?, ?>> CLASS_TYPE_DATA = new HashMap<>();
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private static final Map<EntityType, EntityTypeData<?, ?>> ENTITY_TYPE_DATA = new HashMap<>();
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@@ -415,10 +416,10 @@ public final class CraftEntityTypes {
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// Set pos
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register(new EntityTypeData<>(EntityType.MARKER, Marker.class, CraftMarker::new, createAndSetPos(net.minecraft.world.entity.EntityType.MARKER)));
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- register(new EntityTypeData<>(EntityType.BLOCK_DISPLAY, BlockDisplay.class, CraftBlockDisplay::new, createAndSetPos(net.minecraft.world.entity.EntityType.BLOCK_DISPLAY)));
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+ register(new EntityTypeData<>(EntityType.BLOCK_DISPLAY, BlockDisplay.class, CraftBlockDisplay::new, combine(createAndSetPos(net.minecraft.world.entity.EntityType.BLOCK_DISPLAY), ROT))); // Paper
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register(new EntityTypeData<>(EntityType.INTERACTION, Interaction.class, CraftInteraction::new, createAndSetPos(net.minecraft.world.entity.EntityType.INTERACTION)));
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- register(new EntityTypeData<>(EntityType.ITEM_DISPLAY, ItemDisplay.class, CraftItemDisplay::new, createAndSetPos(net.minecraft.world.entity.EntityType.ITEM_DISPLAY)));
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- register(new EntityTypeData<>(EntityType.TEXT_DISPLAY, TextDisplay.class, CraftTextDisplay::new, createAndSetPos(net.minecraft.world.entity.EntityType.TEXT_DISPLAY)));
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+ register(new EntityTypeData<>(EntityType.ITEM_DISPLAY, ItemDisplay.class, CraftItemDisplay::new, combine(createAndSetPos(net.minecraft.world.entity.EntityType.ITEM_DISPLAY), ROT))); // Paper
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+ register(new EntityTypeData<>(EntityType.TEXT_DISPLAY, TextDisplay.class, CraftTextDisplay::new, combine(createAndSetPos(net.minecraft.world.entity.EntityType.TEXT_DISPLAY), ROT))); // Paper
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// MISC
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register(new EntityTypeData<>(EntityType.ITEM, Item.class, CraftItem::new, spawnData -> {
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