Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
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patches/server/0685-Expand-PlayerItemDamageEvent.patch
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patches/server/0685-Expand-PlayerItemDamageEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Sun, 10 Apr 2022 06:26:32 +0100
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Subject: [PATCH] Expand PlayerItemDamageEvent
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index a100c7a53b4b1dac0a01ee65418d44297bcdb93f..bcb3a45166e5dd75dd727adf92304b3a75399c8d 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -693,10 +693,11 @@ public final class ItemStack implements DataComponentHolder {
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}
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public void hurtAndBreak(int amount, ServerLevel world, @Nullable LivingEntity player, Consumer<Item> breakCallback) { // Paper - Add EntityDamageItemEvent
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+ int originalDamage = amount; // Paper - Expand PlayerItemDamageEvent
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int j = this.processDurabilityChange(amount, world, player);
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// CraftBukkit start
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if (player instanceof final ServerPlayer serverPlayer) { // Paper - Add EntityDamageItemEvent
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- PlayerItemDamageEvent event = new PlayerItemDamageEvent(serverPlayer.getBukkitEntity(), CraftItemStack.asCraftMirror(this), j); // Paper - Add EntityDamageItemEvent
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+ PlayerItemDamageEvent event = new PlayerItemDamageEvent(serverPlayer.getBukkitEntity(), CraftItemStack.asCraftMirror(this), j, originalDamage); // Paper - Add EntityDamageItemEvent
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event.getPlayer().getServer().getPluginManager().callEvent(event);
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if (j != event.getDamage() || event.isCancelled()) {
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