Rework async chunk api implementation

Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
This commit is contained in:
Spottedleaf 2024-11-18 22:34:32 -08:00
parent de6173b061
commit 8c5b837e05
720 changed files with 978 additions and 1034 deletions

View file

@ -11,10 +11,10 @@ Co-authored-by: lexikiq <noellekiq@gmail.com>
Co-authored-by: Aikar <aikar@aikar.co>
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 828f47c6aadb609402f7237f8c234d595f39c970..88c93a2e67c8d1bc227c7fa35bb919a40009f931 100644
index 92387bffda6d7a7bfe6197b33c69142f184f9d3b..3d54f52ed43ceef368804f7dce1dd95de3acc045 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1305,7 +1305,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
@@ -1310,7 +1310,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
@Override
public void levelEvent(@Nullable Player player, int eventId, BlockPos pos, int data) {
@ -23,7 +23,7 @@ index 828f47c6aadb609402f7237f8c234d595f39c970..88c93a2e67c8d1bc227c7fa35bb919a4
}
public int getLogicalHeight() {
@@ -2122,6 +2122,17 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
@@ -2127,6 +2127,17 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
return this.serverLevelData.getGameRules();
}