#662: Support for configuring Water Underground Creatures spawn settings
By: Doc <nachito94@msn.com>
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3 changed files with 121 additions and 0 deletions
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@ -451,6 +451,27 @@ public final class Bukkit {
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public static int getTicksPerWaterAmbientSpawns() {
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return server.getTicksPerAmbientSpawns();
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}
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/**
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* Gets the default ticks per water underground creature spawns value.
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* <p>
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* <b>Example Usage:</b>
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* <ul>
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* <li>A value of 1 will mean the server will attempt to spawn water underground creature
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* every tick.
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* <li>A value of 400 will mean the server will attempt to spawn water underground creature
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* every 400th tick.
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* <li>A value below 0 will be reset back to Minecraft's default.
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* </ul>
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* <p>
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* <b>Note:</b> If set to 0, water underground creature spawning will be disabled.
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* <p>
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* Minecraft default: 1.
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*
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* @return the default ticks per water underground creature spawn value
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*/
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public static int getTicksPerWaterUndergroundCreatureSpawns() {
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return server.getTicksPerWaterUndergroundCreatureSpawns();
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}
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/**
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* Gets a player object by the given username.
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@ -1234,6 +1255,15 @@ public final class Bukkit {
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return server.getAmbientSpawnLimit();
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}
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/**
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* Get user-specified limit for number of water creature underground that can spawn
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* in a chunk.
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* @return the water underground creature limit
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*/
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public static int getWaterUndergroundCreatureSpawnLimit() {
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return server.getWaterUndergroundCreatureSpawnLimit();
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}
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/**
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* Gets user-specified limit for number of ambient mobs that can spawn in
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* a chunk.
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