Optimize short circuit evaluation of sign check (#5348)
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1a2fd12a5f
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1 changed files with 2 additions and 2 deletions
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@ -19,7 +19,7 @@ index 3e6132211912d29e34c94042b0819f11a3bd123e..921253a06daa414aed7dc6824effc65d
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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index 60b72fc3cf859fab80aba310882b0309fd68ff37..a15230235ba0244c42346f51cabb470cb362a455 100644
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index 60b72fc3cf859fab80aba310882b0309fd68ff37..4a3f6f26da0d99ee2ff6942c2ff7d0595b53b684 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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@@ -143,6 +143,7 @@ import net.minecraft.world.level.GameRules;
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@ -35,7 +35,7 @@ index 60b72fc3cf859fab80aba310882b0309fd68ff37..a15230235ba0244c42346f51cabb470c
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this.player.resetIdleTimer();
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if (blockposition.getY() < this.minecraftServer.getMaxBuildHeight()) {
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- if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.a((EntityHuman) this.player, blockposition)) {
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+ if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.a((EntityHuman) this.player, blockposition) || (worldserver.getType(blockposition).getBlock() instanceof BlockSign && worldserver.paperConfig.allowUsingSignsInsideSpawnProtection))) { // Paper
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+ if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.a((EntityHuman) this.player, blockposition) || (worldserver.paperConfig.allowUsingSignsInsideSpawnProtection && worldserver.getType(blockposition).getBlock() instanceof BlockSign))) { // Paper
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// CraftBukkit start - Check if we can actually do something over this large a distance
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// Paper - move check up
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this.player.clearActiveItem(); // SPIGOT-4706
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