Allow enabling sand duping (#10191)

Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
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Owen 2024-03-03 17:05:34 -05:00 committed by GitHub
parent b21eb4d9a4
commit 89d51d5f29
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673 changed files with 157 additions and 189 deletions

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@ -0,0 +1,27 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 713d36b8bcb3f39f7f0cff61532199416970bcf4..f3b461baac5a5de61f6b1c00251961bd25eb4773 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1290,7 +1290,7 @@ public final class CraftServer implements Server {
ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(11),
worlddata.isDebugWorld(), j, creator.environment() == Environment.NORMAL ? list : ImmutableList.of(), true, this.console.overworld().getRandomSequences(), creator.environment(), generator, biomeProvider);
- internal.keepSpawnInMemory = creator.keepSpawnInMemory();
+ // internal.keepSpawnInMemory = creator.keepSpawnInMemory(); // Paper - replace
if (!(this.worlds.containsKey(name.toLowerCase(java.util.Locale.ENGLISH)))) {
return null;
@@ -1302,6 +1302,7 @@ public final class CraftServer implements Server {
internal.setSpawnSettings(true, true);
// Paper - Put world into worldlist before initing the world; move up
+ internal.keepSpawnInMemory = creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory()); // Paper
this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API