Fix long loading screen when refreshing skins (#10026)
Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after player profile changes.
This commit is contained in:
parent
a401585cfa
commit
88d28d6bdd
22 changed files with 84 additions and 108 deletions
|
@ -113,7 +113,7 @@ index 098bb36a66e022da30302936aba10d296587ac88..a35638a92479b90afa89cf201fc45b49
|
|||
// Paper end
|
||||
player.sentListPacket = true;
|
||||
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
||||
index 1ed523128383e2f8b9090607af982645133338d5..af4b96c5b6b6cea3edf0eaca22d62288bda05ea4 100644
|
||||
index 96e2dab94c326e9ec863c47b1a55680cd321b1d5..32712c245804a98c8dba00eef916dfde89f09df2 100644
|
||||
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
||||
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
||||
@@ -182,6 +182,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
|
@ -133,7 +133,7 @@ index 1ed523128383e2f8b9090607af982645133338d5..af4b96c5b6b6cea3edf0eaca22d62288
|
|||
if (original != null) otherPlayer.setUUID(original); // Paper - uuid override
|
||||
}
|
||||
|
||||
@@ -2095,6 +2096,43 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
@@ -2093,6 +2094,43 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
return (entity != null) ? this.canSee(entity) : false; // If we can't find it, we can't see it
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue