Fix long loading screen when refreshing skins (#10026)

Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after
player profile changes.
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Alex 2023-12-28 00:22:44 +01:00 committed by GitHub
parent a401585cfa
commit 88d28d6bdd
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 84 additions and 108 deletions

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@ -9,7 +9,7 @@ e.g. servers which allow and support the usage of mod packs.
provide an optional flag to disable this check, at your own risk.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index be7fce2bc261739232bc07468eeb0240f644e760..44334bafacd95304a5b657ea5be7acee3e64c7df 100644
index 1094475d819f9d5fa866c33bcc1b2985c47c4f07..69f4147523c7cc75c91a0f6c0553cea66a6df151 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -190,6 +190,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@ -20,7 +20,7 @@ index be7fce2bc261739232bc07468eeb0240f644e760..44334bafacd95304a5b657ea5be7acee
public CraftPlayer(CraftServer server, ServerPlayer entity) {
super(server, entity);
@@ -2162,7 +2163,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@@ -2160,7 +2161,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
public void addChannel(String channel) {