More work

This commit is contained in:
Nassim Jahnke 2021-06-13 13:40:34 +02:00
parent 43227a418f
commit 8521fdc840
22 changed files with 222 additions and 580 deletions

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@ -0,0 +1,40 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 1 Jan 2019 02:22:01 -0800
Subject: [PATCH] Add Heightmap API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
return this.getHighestBlockYAt(x, z, org.bukkit.HeightMap.MOTION_BLOCKING);
}
+ // Paper start - Implement heightmap api
+ @Override
+ public int getHighestBlockYAt(final int x, final int z, final com.destroystokyo.paper.HeightmapType heightmap) throws UnsupportedOperationException {
+ this.getChunkAt(x >> 4, z >> 4); // heightmap will ret 0 on unloaded areas
+
+ switch (heightmap) {
+ case LIGHT_BLOCKING:
+ throw new UnsupportedOperationException(); // TODO
+ //return this.world.getHighestBlockY(HeightMap.Type.LIGHT_BLOCKING, x, z);
+ case ANY:
+ return this.world.getHeight(net.minecraft.world.level.levelgen.Heightmap.Types.WORLD_SURFACE, x, z);
+ case SOLID:
+ return this.world.getHeight(net.minecraft.world.level.levelgen.Heightmap.Types.OCEAN_FLOOR, x, z);
+ case SOLID_OR_LIQUID:
+ return this.world.getHeight(net.minecraft.world.level.levelgen.Heightmap.Types.MOTION_BLOCKING, x, z);
+ case SOLID_OR_LIQUID_NO_LEAVES:
+ return this.world.getHeight(net.minecraft.world.level.levelgen.Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, x, z);
+ default:
+ throw new UnsupportedOperationException();
+ }
+ }
+ // Paper end
+
@Override
public Location getSpawnLocation() {
BlockPos spawn = this.world.getSharedSpawnPos();

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
}
}
+ public short keepLoadedRange;
+ private void keepLoadedRange() {
+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
+ }
+
private boolean getBoolean(String path, boolean def) {
config.addDefault("world-settings.default." + path, def);
return config.getBoolean("world-settings." + worldName + "." + path, config.getBoolean("world-settings.default." + path));
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// CraftBukkit start
public void loadSpawn(ChunkProgressListener worldloadlistener, ServerLevel worldserver) {
- if (!worldserver.getWorld().getKeepSpawnInMemory()) {
- return;
- }
+ ServerChunkCache chunkproviderserver = worldserver.getChunkSource(); // Paper
// WorldServer worldserver = this.F();
this.forceTicks = true;
// CraftBukkit end
+ if (worldserver.getWorld().getKeepSpawnInMemory()) { // Paper
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.dimension().location());
BlockPos blockposition = worldserver.getSharedSpawnPos();
worldloadlistener.updateSpawnPos(new ChunkPos(blockposition));
- ServerChunkCache chunkproviderserver = worldserver.getChunkSource();
+ //ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper - move up
chunkproviderserver.getLightEngine().setTaskPerBatch(500);
this.nextTickTime = Util.getMillis();
- chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(blockposition), 11, Unit.INSTANCE);
-
- while (chunkproviderserver.getTickingGenerated() != 441) {
- // CraftBukkit start
- // this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
- this.executeModerately();
- // CraftBukkit end
- }
+ // Paper start - configurable spawn reason
+ int radiusBlocks = worldserver.paperConfig.keepLoadedRange;
+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
+ int totalChunks = ((radiusChunks) * 2 + 1);
+ totalChunks *= totalChunks;
+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
+
+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
+ // Paper end
// CraftBukkit start
// this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// Iterator iterator = this.worldServer.values().iterator();
+ }
if (true) {
ServerLevel worldserver1 = worldserver;
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// CraftBukkit end
- worldloadlistener.stop();
+ if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
chunkproviderserver.getLightEngine().setTaskPerBatch(5);
// CraftBukkit start
// this.updateSpawnFlags();
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -0,0 +0,0 @@ import net.minecraft.network.protocol.game.ClientboundSoundEntityPacket;
import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.resources.ResourceKey;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerScoreboard;
import net.minecraft.server.level.progress.ChunkProgressListener;
@@ -0,0 +0,0 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
return ((MapIndex) this.getServer().overworld().getDataStorage().computeIfAbsent(MapIndex::load, MapIndex::new, "idcounts")).getFreeAuxValueForMap();
}
+ // Paper start - helper function for configurable spawn radius
+ public void addTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // add ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // add border chunks
+
+ // add border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // add border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+
+ MCUtil.getSpiralOutChunks(spawn, radiusInBlocks >> 4).forEach(pair -> {
+ getChunkSource().getChunkAtMainThread(pair.x, pair.z);
+ });
+ }
+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // remove ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // remove border chunks
+
+ // remove border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // remove border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+ }
+ // Paper end
+
public void setDefaultSpawnPos(BlockPos pos, float angle) {
- ChunkPos chunkcoordintpair = new ChunkPos(new BlockPos(this.levelData.getXSpawn(), 0, this.levelData.getZSpawn()));
+ // Paper - configurable spawn radius
+ BlockPos prevSpawn = this.getSpawn();
+ //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.levelData.setSpawn(pos, angle);
- this.getChunkSource().removeRegionTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
- this.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(pos), 11, Unit.INSTANCE);
+ if (this.keepSpawnInMemory) {
+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
+ this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn);
+ this.addTicketsForSpawn(this.paperConfig.keepLoadedRange, pos);
+ }
this.getServer().getPlayerList().broadcastAll(new ClientboundSetDefaultSpawnPositionPacket(pos, angle));
}
diff --git a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
@@ -0,0 +0,0 @@ public interface ChunkProgressListener {
void start();
void stop();
+
+ void setChunkRadius(int radius); // Paper - allow changing chunk radius
}
diff --git a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
public class LoggerChunkProgressListener implements ChunkProgressListener {
private static final Logger LOGGER = LogManager.getLogger();
- private final int maxCount;
+ private int maxCount; // Paper - remove final
private int count;
private long startTime;
private long nextTickTime = Long.MAX_VALUE;
public LoggerChunkProgressListener(int radius) {
+ // Paper start - Allow changing radius later for configurable spawn patch
+ this.setChunkRadius(radius); // Move to method
+ }
+
+ @Override
+ public void setChunkRadius(int radius) {
+ // Paper end
int i = radius * 2 + 1;
this.maxCount = i * i;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
@Override
public void setKeepSpawnInMemory(boolean keepLoaded) {
- world.keepSpawnInMemory = keepLoaded;
+ // Paper start - Configurable spawn radius
+ if (keepLoaded == world.keepSpawnInMemory) {
+ // do nothing, nothing has changed
+ return;
+ }
+ this.world.keepSpawnInMemory = keepLoaded;
// Grab the worlds spawn chunk
BlockPos chunkcoordinates = this.world.getSharedSpawnPos();
if (keepLoaded) {
- this.world.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ this.world.addTicketsForSpawn(this.world.paperConfig.keepLoadedRange, chunkcoordinates);
} else {
- // TODO: doesn't work well if spawn changed....
- this.world.getChunkSource().removeRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ // TODO: doesn't work well if spawn changed.... // paper - resolved
+ this.world.removeTicketsForSpawn(this.world.paperConfig.keepLoadedRange, chunkcoordinates);
}
+ // Paper end
}
@Override

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@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Fri, 10 May 2019 18:38:19 +0100
Subject: [PATCH] Fix CB call to changed postToMainThread method
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
Objects.requireNonNull(this.connection);
// CraftBukkit - Don't wait
- minecraftserver.wrapRunnable(networkmanager::handleDisconnection);
+ minecraftserver.scheduleOnMain(networkmanager::handleDisconnection); // Paper
}
private <T, R> void filterTextPacket(T text, Consumer<R> consumer, BiFunction<TextFilter, T, CompletableFuture<R>> backingFilterer) {

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 13 May 2019 21:10:59 -0700
Subject: [PATCH] Fix CraftServer#isPrimaryThread and MinecraftServer
isMainThread
md_5 changed it so he could shut down the server asynchronously
from watchdog, although we have patches that prevent that type
of behavior for this exact reason.
md_5 also placed code in PlayerConnectionUtils that would have
solved https://bugs.mojang.com/browse/MC-142590, making the change
to MinecraftServer#isMainThread irrelevant.
By reverting his change to MinecraftServer#isMainThread packet
handling that should have been handled synchronously will be handled
synchronously when the server gets shut down.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// CraftBukkit start
@Override
public boolean isSameThread() {
- return super.isSameThread() || this.isStopped(); // CraftBukkit - MC-142590
+ return super.isSameThread() /*|| this.isStopped()*/; // CraftBukkit - MC-142590 // Paper - causes issues elsewhere
}
public boolean isDebugging() {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
@Override
public boolean isPrimaryThread() {
- return Thread.currentThread().equals(console.serverThread) || this.console.hasStopped() || !org.spigotmc.AsyncCatcher.enabled; // All bets are off if we have shut down (e.g. due to watchdog)
+ return Thread.currentThread().equals(console.serverThread); // Paper - Fix issues with detecting main thread properly
}
// Paper start

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@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 27 Apr 2019 20:00:43 +0100
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
@@ -0,0 +0,0 @@ public class ItemFrame extends HangingEntity {
}
this.getEntityData().set(ItemFrame.DATA_ITEM, itemstack);
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
this.playSound(this.getAddItemSound(), 1.0F, 1.0F);
}

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@ -0,0 +1,129 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Fri, 19 Apr 2019 12:41:13 -0500
Subject: [PATCH] Mob Spawner API Enhancements
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
private static final Logger LOGGER = LogManager.getLogger();
private static final int EVENT_SPAWN = 1;
- private static WeightedRandomList<SpawnData> EMPTY_POTENTIALS = WeightedRandomList.create();
+ public static WeightedRandomList<SpawnData> EMPTY_POTENTIALS = WeightedRandomList.create(); // Paper - private->public
public int spawnDelay = 20;
public WeightedRandomList<SpawnData> spawnPotentials;
public SpawnData nextSpawnData;
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
this.spawnPotentials = BaseSpawner.EMPTY_POTENTIALS; // CraftBukkit - SPIGOT-3496, MC-92282
}
- private boolean isNearPlayer(Level world, BlockPos pos) {
+ public boolean isNearPlayer(Level world, BlockPos pos) { // Paper private->public
return world.isAffectsSpawningPlayerNearby((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (double) this.requiredPlayerRange); // Paper
}
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
}
}
- private void delay(Level world, BlockPos pos) {
+ public void delay(Level world, BlockPos pos) { // Paper private->public
if (this.maxSpawnDelay <= this.minSpawnDelay) {
this.spawnDelay = this.minSpawnDelay;
} else {
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
}
public void load(@Nullable Level world, BlockPos pos, CompoundTag nbt) {
+ // Paper start - use larger int if set
+ if (nbt.contains("Paper.Delay")) {
+ this.spawnDelay = nbt.getInt("Paper.Delay");
+ } else {
this.spawnDelay = nbt.getShort("Delay");
+ }
+ // Paper end
List<SpawnData> list = Lists.newArrayList();
if (nbt.contains("SpawnPotentials", 9)) {
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
this.setSpawnData(world, pos, mobspawnerdata);
});
}
-
+ // Paper start - use ints if set
+ if (nbt.contains("Paper.MinSpawnDelay", 99)) {
+ this.minSpawnDelay = nbt.getInt("Paper.MinSpawnDelay");
+ this.maxSpawnDelay = nbt.getInt("Paper.MaxSpawnDelay");
+ this.spawnCount = nbt.getShort("SpawnCount");
+ } else // Paper end
if (nbt.contains("MinSpawnDelay", 99)) {
- this.minSpawnDelay = nbt.getShort("MinSpawnDelay");
- this.maxSpawnDelay = nbt.getShort("MaxSpawnDelay");
+ this.minSpawnDelay = nbt.getInt("MinSpawnDelay"); // Paper - short->int
+ this.maxSpawnDelay = nbt.getInt("MaxSpawnDelay"); // Paper - short->int
this.spawnCount = nbt.getShort("SpawnCount");
}
@@ -0,0 +0,0 @@ public abstract class BaseSpawner {
if (minecraftkey == null) {
return nbt;
} else {
- nbt.putShort("Delay", (short) this.spawnDelay);
- nbt.putShort("MinSpawnDelay", (short) this.minSpawnDelay);
- nbt.putShort("MaxSpawnDelay", (short) this.maxSpawnDelay);
+ // Paper start
+ if (spawnDelay > Short.MAX_VALUE) {
+ nbt.putInt("Paper.Delay", this.spawnDelay);
+ }
+ nbt.putShort("Delay", (short) Math.min(Short.MAX_VALUE, this.spawnDelay));
+
+ if (minSpawnDelay > Short.MAX_VALUE || maxSpawnDelay > Short.MAX_VALUE) {
+ nbt.putInt("Paper.MinSpawnDelay", this.minSpawnDelay);
+ nbt.putInt("Paper.MaxSpawnDelay", this.maxSpawnDelay);
+ }
+
+ nbt.putShort("MinSpawnDelay", (short) Math.min(Short.MAX_VALUE, this.minSpawnDelay));
+ nbt.putShort("MaxSpawnDelay", (short) Math.min(Short.MAX_VALUE, this.maxSpawnDelay));
+ // Paper end
nbt.putShort("SpawnCount", (short) this.spawnCount);
nbt.putShort("MaxNearbyEntities", (short) this.maxNearbyEntities);
nbt.putShort("RequiredPlayerRange", (short) this.requiredPlayerRange);
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftCreatureSpawner.java b/src/main/java/org/bukkit/craftbukkit/block/CraftCreatureSpawner.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftCreatureSpawner.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftCreatureSpawner.java
@@ -0,0 +0,0 @@ public class CraftCreatureSpawner extends CraftBlockEntityState<SpawnerBlockEnti
public void setSpawnRange(int spawnRange) {
this.getSnapshot().getSpawner().spawnRange = spawnRange;
}
+
+ // Paper start
+ @Override
+ public boolean isActivated() {
+ return this.getSnapshot().getSpawner().isNearPlayer(world.getHandle(), getPosition());
+ }
+
+ @Override
+ public void resetTimer() {
+ this.getSnapshot().getSpawner().delay(world.getHandle(), getPosition());
+ }
+
+ @Override
+ public void setSpawnedItem(org.bukkit.inventory.ItemStack itemStack) {
+ Preconditions.checkArgument(itemStack != null && !itemStack.getType().isAir(), "spawners cannot spawn air");
+ net.minecraft.world.item.ItemStack item = org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(itemStack);
+ net.minecraft.nbt.CompoundTag compound = new net.minecraft.nbt.CompoundTag();
+ net.minecraft.nbt.CompoundTag entity = new net.minecraft.nbt.CompoundTag();
+ entity.putString("id", net.minecraft.core.Registry.ENTITY_TYPE.getKey(net.minecraft.world.entity.EntityType.ITEM).toString());
+ entity.put("Item", item.save(new net.minecraft.nbt.CompoundTag()));
+ compound.put("Entity", entity);
+ compound.putInt("Weight", this.getSnapshotNBT().contains("Weight", org.bukkit.craftbukkit.util.CraftMagicNumbers.NBT.TAG_ANY_NUMBER) ? this.getSnapshotNBT().getInt("Weight") : 1);
+ this.getSnapshot().getSpawner().setSpawnData(world.getHandle(), getPosition(), new net.minecraft.world.level.SpawnData(compound));
+ this.getSnapshot().getSpawner().spawnPotentials= net.minecraft.world.level.BaseSpawner.EMPTY_POTENTIALS;
+ }
+ // Paper end
}

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@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 6 Apr 2019 10:16:48 -0400
Subject: [PATCH] Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.
Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@Nullable
public BlockEntity getTileEntity(BlockPos blockposition, boolean validate) {
- if (this.capturedTileEntities.containsKey(blockposition)) {
- return this.capturedTileEntities.get(blockposition);
+ // Paper start - Optimize capturedTileEntities lookup
+ net.minecraft.world.level.block.entity.BlockEntity blockEntity;
+ if (!this.capturedTileEntities.isEmpty() && (blockEntity = this.capturedTileEntities.get(blockposition)) != null) {
+ return blockEntity;
}
+ // Paper end
// CraftBukkit end
return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
}

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@ -0,0 +1,73 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
});
}
+ // Paper start - process inventory
+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+ if (inv == null) {
+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+ if (!itemsToKeep.isEmpty()) {
+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+ event.getEntity().getInventory().addItem(itemStack);
+ }
+ }
+
+ return;
+ }
+
+ for (int i = 0; i < inv.size(); ++i) {
+ ItemStack item = inv.get(i);
+ if (EnchantmentHelper.hasVanishingCurse(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+ inv.set(i, ItemStack.EMPTY);
+ continue;
+ }
+
+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+ boolean keep = false;
+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+ while (iterator.hasNext()) {
+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+ if (bukkitStack.equals(itemStack)) {
+ iterator.remove();
+ keep = true;
+ break;
+ }
+ }
+
+ if (!keep) {
+ inv.set(i, ItemStack.EMPTY);
+ }
+ }
+ }
+ // Paper end
+
@Override
public void die(DamageSource source) {
boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES);
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
this.getInventory().clearContent();
+ // Paper start - replace logic
+ for (NonNullList<ItemStack> inv : this.getInventory().getComponents()) {
+ processKeep(event, inv);
+ }
+ processKeep(event, null);
+ // Paper end
}
this.setCamera(this); // Remove spectated target

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@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 22:48:45 -0400
Subject: [PATCH] Server Tick Events
Fires event at start and end of a server tick
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
});
isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
// Paper end
+ new com.destroystokyo.paper.event.server.ServerTickStartEvent(this.tickCount+1).callEvent(); // Paper
++this.tickCount;
this.tickChildren(shouldKeepTicking);
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
// Paper end
+ // Paper start
+ long endTime = System.nanoTime();
+ long remaining = (TICK_TIME - (endTime - lastTick)) - catchupTime;
+ new com.destroystokyo.paper.event.server.ServerTickEndEvent(this.tickCount, ((double)(endTime - lastTick) / 1000000D), remaining).callEvent();
+ // Paper end
+
this.profiler.push("tallying");
long l = this.tickTimes[this.tickCount % 100] = Util.getNanos() - i;

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@ -0,0 +1,27 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 24 Mar 2019 18:09:20 -0400
Subject: [PATCH] don't go below 0 for pickupDelay, breaks picking up items
vanilla checks for == 0
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -0,0 +0,0 @@ public class ItemEntity extends Entity {
// CraftBukkit start - Use wall time for pickup and despawn timers
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
if (this.pickupDelay != 32767) this.pickupDelay -= elapsedTicks;
+ this.pickupDelay = Math.max(0, this.pickupDelay); // Paper - don't go below 0
if (this.age != -32768) this.age += elapsedTicks;
this.lastTick = MinecraftServer.currentTick;
// CraftBukkit end
@@ -0,0 +0,0 @@ public class ItemEntity extends Entity {
// CraftBukkit start - Use wall time for pickup and despawn timers
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
if (this.pickupDelay != 32767) this.pickupDelay -= elapsedTicks;
+ this.pickupDelay = Math.max(0, this.pickupDelay); // Paper - don't go below 0
if (this.age != -32768) this.age += elapsedTicks;
this.lastTick = MinecraftServer.currentTick;
// CraftBukkit end

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@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
Subject: [PATCH] improve CraftWorld#isChunkLoaded
getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
@Override
public boolean isChunkLoaded(int x, int z) {
- return this.world.getChunkSource().isChunkLoaded(x, z);
+ return this.world.getChunkSource().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
}
@Override
public boolean isChunkGenerated(int x, int z) {
try {
- return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null;
+ return this.world.getChunkSource().getChunkAtIfCachedImmediately(x, z) != null || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; // Paper (TODO check if the first part can be removed)
} catch (IOException ex) {
throw new RuntimeException(ex);
}