rewrite chunk system checkpoint
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666 changed files with 23181 additions and 869 deletions
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@ -1,38 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 13:17:38 -0400
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Subject: [PATCH] Default loading permissions.yml before plugins
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Under previous behavior, plugins were not able to check if a player had a permission
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if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
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This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
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This gives plugins expected permission checks.
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It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
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modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
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A config option has been added for those who depend on the previous behavior, but I don't expect that.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 6be92dea5f2c042a427de77b6ae5b9e45a662388..4edf6a317ba5ce46e098c4ce1836c147853eadb1 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -457,6 +457,7 @@ public final class CraftServer implements Server {
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if (type == PluginLoadOrder.STARTUP) {
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this.helpMap.clear();
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this.helpMap.initializeGeneralTopics();
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+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) loadCustomPermissions(); // Paper
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}
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Plugin[] plugins = this.pluginManager.getPlugins();
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@@ -476,7 +477,7 @@ public final class CraftServer implements Server {
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this.commandMap.registerServerAliases();
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DefaultPermissions.registerCorePermissions();
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CraftDefaultPermissions.registerCorePermissions();
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- this.loadCustomPermissions();
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+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) this.loadCustomPermissions(); // Paper
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this.helpMap.initializeCommands();
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this.syncCommands();
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}
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