More more more more more more work

This commit is contained in:
Nassim Jahnke 2023-06-07 22:19:14 +02:00
parent 3fed7289ed
commit 7f384988cd
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GPG key ID: 6BE3B555EBC5982B
42 changed files with 165 additions and 164 deletions

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@ -6,7 +6,7 @@ Subject: [PATCH] Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 0bf9425d001660816b36674c2757ec9e85cbd296..f5662c9b8dfd3251be6bf57e7bc13aeb54fe30c2 100644
index a668a62da9fb7fc013f078c030580b13a62db3ca..10dd06a23b34b7c8515c9ccc3988a9e8182c460d 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1290,7 +1290,11 @@ public abstract class Player extends LivingEntity {
@ -15,7 +15,7 @@ index 0bf9425d001660816b36674c2757ec9e85cbd296..f5662c9b8dfd3251be6bf57e7bc13aeb
this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
- this.setSprinting(false);
+ // Paper start - Configuration option to disable automatic sprint interruption
+ if (!level.paperConfig().misc.disableSprintInterruptionOnAttack) {
+ if (!this.level().paperConfig().misc.disableSprintInterruptionOnAttack) {
+ this.setSprinting(false);
+ }
+ // Paper end