Potential bed api (#3339)

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Josh Roy 2020-05-11 00:19:04 -04:00 committed by GitHub
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@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:41 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 79569a329aa19ed954b9b65b78ef5d6d313501a1..c0d38f5a39610cbc523d210b76f17fa17c0d7e62 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -248,6 +248,18 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
@Nullable
public Location getBedSpawnLocation();
+ // Paper start - Potential bed api
+ /**
+ * Gets the Location of the player's bed, null if they have not slept
+ * in one. This method will not attempt to validate if the current bed
+ * is still valid.
+ *
+ * @return Bed Location if has slept in one, otherwise null.
+ */
+ @Nullable
+ public Location getPotentialBedLocation();
+ // Paper end
+
/**
* Sets the Location where the player will spawn at their bed.
*