even more wooooooooooooooooooooooooork uwu

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Aurora 2021-06-12 17:06:20 +02:00
parent 8125b3f1be
commit 79da8f0eca
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24 changed files with 118 additions and 116 deletions

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@ -0,0 +1,50 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:38:07 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index a32c4bd276de797f518771460083050fcddc4c5b..9a262d412b2762a33a60b1e8762a7d9c9c3f933d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -892,12 +892,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public void resetPlayerWeather();
+ // Paper start
+ /**
+ * Gives the player the amount of experience specified.
+ *
+ * @param amount Exp amount to give
+ */
+ public default void giveExp(int amount) {
+ giveExp(amount, false);
+ }
/**
* Gives the player the amount of experience specified.
*
* @param amount Exp amount to give
+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
*/
- public void giveExp(int amount);
+ public void giveExp(int amount, boolean applyMending);
+
+ /**
+ * Applies the mending effect to any items just as picking up an orb would.
+ *
+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
+ *
+ * @param amount Exp to apply
+ * @return the remaining experience
+ */
+ public int applyMending(int amount);
+ // Paper end
/**
* Gives the player the amount of experience levels specified. Levels can