Fix bad ticking checks for blocks
Caused blocks to tick outside of simulation distance
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1 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@ so inline where possible, and avoid the abstraction of the
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Either class.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 3d4961418f3ee7e2d421738d8a8104aac09361d6..fe572c99263a44a23e2dc5141295d98973684a88 100644
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index 3fea7315ed3caf7363dd9349f8e977282dfa4c07..00d5060e2a81a7c5fe32f8b9ed8334ff844a70f5 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2139,15 +2139,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@ -18,7 +18,7 @@ index 3d4961418f3ee7e2d421738d8a8104aac09361d6..fe572c99263a44a23e2dc5141295d989
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- return this.areEntitiesLoaded(chunkPos) && this.chunkSource.isPositionTicking(chunkPos);
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+ // Paper start - optimize is ticking ready type functions
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+ ChunkHolder chunkHolder = this.chunkSource.chunkMap.getVisibleChunkIfPresent(chunkPos);
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+ return chunkHolder != null && chunkHolder.isTickingReady() && this.areEntitiesLoaded(chunkPos);
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+ return chunkHolder != null && this.chunkSource.isPositionTicking(chunkPos) && chunkHolder.isTickingReady() && this.areEntitiesLoaded(chunkPos);
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+ // Paper end
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}
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