and here's some more patches

This commit is contained in:
Jake 2021-11-23 17:53:24 -08:00 committed by MiniDigger | Martin
parent d9c1c30c58
commit 753267a57e
15 changed files with 83 additions and 69 deletions

View file

@ -0,0 +1,68 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Jan 2019 00:08:15 -0500
Subject: [PATCH] Fix Custom Shapeless Custom Crafting Recipes
Mojang implemented Shapeless different than Shaped
This made the Bukkit RecipeChoice API not work for Shapeless.
This reimplements vanilla logic using the same test logic as Shaped
diff --git a/src/main/java/net/minecraft/world/item/crafting/ShapelessRecipe.java b/src/main/java/net/minecraft/world/item/crafting/ShapelessRecipe.java
index 56835129a63ed22677b7bbd9576c4bdcc8bf5ac7..ffe5476d8ed15ee4384b679c341688787205ce59 100644
--- a/src/main/java/net/minecraft/world/item/crafting/ShapelessRecipe.java
+++ b/src/main/java/net/minecraft/world/item/crafting/ShapelessRecipe.java
@@ -76,16 +76,49 @@ public class ShapelessRecipe implements CraftingRecipe {
StackedContents autorecipestackmanager = new StackedContents();
int i = 0;
+ // Paper start
+ java.util.List<ItemStack> providedItems = new java.util.ArrayList<>();
+ co.aikar.util.Counter<ItemStack> matchedProvided = new co.aikar.util.Counter<>();
+ co.aikar.util.Counter<Ingredient> matchedIngredients = new co.aikar.util.Counter<>();
+ // Paper end
for (int j = 0; j < inventory.getContainerSize(); ++j) {
ItemStack itemstack = inventory.getItem(j);
if (!itemstack.isEmpty()) {
- ++i;
- autorecipestackmanager.accountStack(itemstack, 1);
+ // Paper start
+ itemstack = itemstack.copy();
+ providedItems.add(itemstack);
+ for (Ingredient ingredient : ingredients) {
+ if (ingredient.test(itemstack)) {
+ matchedProvided.increment(itemstack);
+ matchedIngredients.increment(ingredient);
+ }
+ }
+ // Paper end
}
}
- return i == this.ingredients.size() && autorecipestackmanager.canCraft(this, (IntList) null);
+ // Paper start
+ if (matchedProvided.isEmpty() || matchedIngredients.isEmpty()) {
+ return false;
+ }
+ java.util.List<Ingredient> ingredients = new java.util.ArrayList<>(this.ingredients);
+ providedItems.sort(java.util.Comparator.comparingInt((ItemStack c) -> (int) matchedProvided.getCount(c)).reversed());
+ ingredients.sort(java.util.Comparator.comparingInt((Ingredient c) -> (int) matchedIngredients.getCount(c)));
+
+ PROVIDED:
+ for (ItemStack provided : providedItems) {
+ for (Iterator<Ingredient> itIngredient = ingredients.iterator(); itIngredient.hasNext(); ) {
+ Ingredient ingredient = itIngredient.next();
+ if (ingredient.test(provided)) {
+ itIngredient.remove();
+ continue PROVIDED;
+ }
+ }
+ return false;
+ }
+ return ingredients.isEmpty();
+ // Paper end
}
public ItemStack assemble(CraftingContainer inventory) {

View file

@ -0,0 +1,51 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index be5f7b5e8537aa3bf4088fa8c2e9d6cce17c64ac..5d0836c8bc38e3d29f47359b273c58330805b396 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -253,6 +253,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private int aboveGroundVehicleTickCount;
private int receivedMovePacketCount;
private int knownMovePacketCount;
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
@@ -2861,6 +2862,15 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
for (int i = 0; i < signText.size(); ++i) {
TextFilter.FilteredText currentLine = signText.get(i);
+ // Paper start - cap line length - modified clients can send longer data than normal
+ if (MAX_SIGN_LINE_LENGTH > 0 && currentLine.getRaw().length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = currentLine.getRaw().codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < currentLine.getRaw().length()) {
+ signText.set(i, currentLine = net.minecraft.server.network.TextFilter.FilteredText.passThrough(currentLine.getRaw().substring(0, offset))); // this will break any filtering, but filtering is NYI as of 1.17
+ }
+ }
+ // Paper end
if (this.player.isTextFilteringEnabled()) {
lines.add(net.kyori.adventure.text.Component.text(SharedConstants.filterText(currentLine.getFiltered())));

View file

@ -0,0 +1,29 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 Mar 2019 11:11:29 -0500
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
property lookups arent super cheap. they synchronize, validate
and check security managers.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
index 3a2e2adeefe73981b443216724270023408c1feb..615c4f9d9841f7ddc3e5c854e90f41c3905c2e8f 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
@@ -25,6 +25,7 @@ import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
public class SignBlockEntity extends BlockEntity implements CommandSource { // CraftBukkit - implements
+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper
public static final int LINES = 4;
private static final String[] RAW_TEXT_FIELD_NAMES = new String[]{"Text1", "Text2", "Text3", "Text4"};
@@ -65,7 +66,7 @@ public class SignBlockEntity extends BlockEntity implements CommandSource { // C
}
// CraftBukkit start
- if (Boolean.getBoolean("convertLegacySigns")) {
+ if (CONVERT_LEGACY_SIGNS) { // Paper
nbt.putBoolean("Bukkit.isConverted", true);
}
// CraftBukkit end

View file

@ -0,0 +1,323 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 04:53:35 -0400
Subject: [PATCH] Optimize Network Manager and add advanced packet support
Adds ability for 1 packet to bundle other packets to follow it
Adds ability for a packet to delay sending more packets until a state is ready.
Removes synchronization from sending packets
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 821f22b8fde2d76bfcb417138f9bd83af766dcd7..f13e24eede7f09ecc8f375df5e27e385f589005d 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -87,6 +87,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public int protocolVersion;
public java.net.InetSocketAddress virtualHost;
private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
+ // Optimize network
+ public boolean isPending = true;
+ public boolean queueImmunity = false;
+ public ConnectionProtocol protocol;
// Paper end
public Connection(PacketFlow side) {
@@ -110,6 +114,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
public void setProtocol(ConnectionProtocol state) {
+ protocol = state; // Paper
this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
this.channel.config().setAutoRead(true);
Connection.LOGGER.debug("Enabled auto read");
@@ -186,19 +191,87 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Validate.notNull(listener, "packetListener", new Object[0]);
this.packetListener = listener;
}
+ // Paper start
+ public net.minecraft.server.level.ServerPlayer getPlayer() {
+ if (packetListener instanceof ServerGamePacketListenerImpl) {
+ return ((ServerGamePacketListenerImpl) packetListener).player;
+ } else {
+ return null;
+ }
+ }
+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
+ java.util.List<Packet> extra = packet.getExtraPackets();
+ if (extra == null || extra.isEmpty()) {
+ return null;
+ }
+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
+ buildExtraPackets0(extra, ret);
+ return ret;
+ }
+
+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
+ for (Packet extra : extraPackets) {
+ into.add(extra);
+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
+ if (extraExtra != null && !extraExtra.isEmpty()) {
+ buildExtraPackets0(extraExtra, into);
+ }
+ }
+ }
+ // Paper start
+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundChatPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
+ }
+ // Paper end
+ }
+ // Paper end
public void send(Packet<?> packet) {
this.send(packet, (GenericFutureListener) null);
}
public void send(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
- if (this.isConnected()) {
- this.flushQueue();
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
+ return; // Do nothing
+ }
+ packet.onPacketDispatch(getPlayer());
+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
+ net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
this.sendPacket(packet, callback);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callback));
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already
+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
+ if (!hasExtraPackets) {
+ this.queue.add(new Connection.PacketHolder(packet, callback));
+ } else {
+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
+ for (int i = 0, len = extraPackets.size(); i < len;) {
+ Packet extra = extraPackets.get(i);
+ boolean end = ++i == len;
+ packets.add(new Connection.PacketHolder(extra, end ? callback : null)); // append listener to the end
+ }
+ this.queue.addAll(packets); // atomic
+ }
+ this.flushQueue();
+ // Paper end
}
private void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
@@ -226,33 +299,79 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.setProtocol(packetState);
}
+ // Paper start
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+
+ try {
+ // Paper end
ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
if (callback != null) {
channelfuture.addListener(callback);
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ disconnect(new net.minecraft.network.chat.TranslatableComponent("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
}
private ConnectionProtocol getCurrentProtocol() {
return (ConnectionProtocol) this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).get();
}
- private void flushQueue() {
- if (this.channel != null && this.channel.isOpen()) {
- Queue queue = this.queue;
-
+ // Paper start - rewrite this to be safer if ran off main thread
+ private boolean flushQueue() { // void -> boolean
+ if (!isConnected()) {
+ return true;
+ }
+ if (net.minecraft.server.MCUtil.isMainThread()) {
+ return processQueue();
+ } else if (isPending) {
+ // Should only happen during login/status stages
synchronized (this.queue) {
- Connection.PacketHolder networkmanager_queuedpacket;
-
- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
- }
+ return this.processQueue();
+ }
+ }
+ return false;
+ }
+ private boolean processQueue() {
+ if (this.queue.isEmpty()) return true;
+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
+ while (iterator.hasNext()) {
+ PacketHolder queued = iterator.next(); // poll -> peek
+
+ // Fix NPE (Spigot bug caused by handleDisconnection())
+ if (queued == null) {
+ return true;
+ }
+ Packet<?> packet = queued.packet;
+ if (!packet.isReady()) {
+ return false;
+ } else {
+ iterator.remove();
+ this.sendPacket(packet, queued.listener);
}
}
+ return true;
}
+ // Paper end
public void tick() {
this.flushQueue();
@@ -289,9 +408,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
return this.address;
}
+ // Paper start
+ public void clearPacketQueue() {
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ queue.forEach(queuedPacket -> {
+ Packet<?> packet = queuedPacket.packet;
+ if (packet.hasFinishListener()) {
+ packet.onPacketDispatchFinish(player, null);
+ }
+ });
+ queue.clear();
+ }
+ // Paper end
public void disconnect(Component disconnectReason) {
// Spigot Start
this.preparing = false;
+ clearPacketQueue(); // Paper
// Spigot End
if (this.channel.isOpen()) {
this.channel.close(); // We can't wait as this may be called from an event loop.
@@ -409,7 +541,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.disconnectionHandled) {
- Connection.LOGGER.warn("handleDisconnection() called twice");
+ //Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
} else {
this.disconnectionHandled = true;
if (this.getDisconnectedReason() != null) {
@@ -417,7 +549,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
} else if (this.getPacketListener() != null) {
this.getPacketListener().onDisconnect(new TranslatableComponent("multiplayer.disconnect.generic"));
}
- this.queue.clear(); // Free up packet queue.
+ clearPacketQueue(); // Paper
// Paper start - Add PlayerConnectionCloseEvent
final PacketListener packetListener = this.getPacketListener();
if (packetListener instanceof ServerGamePacketListenerImpl) {
diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
index 74bfe0d3942259c45702b099efdc4e101a4e3022..e8fcd56906d26f6dc87959e32c4c7c78cfea9658 100644
--- a/src/main/java/net/minecraft/network/protocol/Packet.java
+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
@@ -9,6 +9,19 @@ public interface Packet<T extends PacketListener> {
void handle(T listener);
// Paper start
+ /**
+ * @param player Null if not at PLAY stage yet
+ */
+ default void onPacketDispatch(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player) {}
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ * @param future Can be null if packet was cancelled
+ */
+ default void onPacketDispatchFinish(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player, @javax.annotation.Nullable io.netty.channel.ChannelFuture future) {}
+ default boolean hasFinishListener() { return false; }
+ default boolean isReady() { return true; }
+ default java.util.List<Packet> getExtraPackets() { return null; }
default boolean packetTooLarge(net.minecraft.network.Connection manager) {
return false;
}
diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index 526e07d8ea21af42c271bee4da5bccd766227006..6bf39699700075e295a693b56d237391de4e4f58 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -63,10 +63,12 @@ public class ServerConnectionListener {
final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
// Paper start - prevent blocking on adding a new network manager while the server is ticking
private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
private final void addPending() {
Connection manager = null;
while ((manager = pending.poll()) != null) {
connections.add(manager);
+ manager.isPending = false;
}
}
// Paper end
@@ -101,6 +103,7 @@ public class ServerConnectionListener {
;
}
+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new io.netty.handler.flush.FlushConsolidationHandler()); // Paper
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyQueryHandler(ServerConnectionListener.this)).addLast("splitter", new Varint21FrameDecoder()).addLast("decoder", new PacketDecoder(PacketFlow.SERVERBOUND)).addLast("prepender", new Varint21LengthFieldPrepender()).addLast("encoder", new PacketEncoder(PacketFlow.CLIENTBOUND));
int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond();
Object object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND);

View file

@ -0,0 +1,64 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 05:00:57 -0400
Subject: [PATCH] Handle Oversized Tile Entities in chunks
Splits out Extra Packets if too many TE's are encountered to prevent
creating too large of a packet to sed.
Co authored by Spottedleaf
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
index 4ed3b1291ac443502e9b99f83ecf02b22509451c..dba11f277f3703e1ee7f5a62f021d319e4ab18fc 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
@@ -24,6 +24,14 @@ public class ClientboundLevelChunkPacketData {
private final CompoundTag heightmaps;
private final byte[] buffer;
private final List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntitiesData;
+ // Paper start
+ private final java.util.List<net.minecraft.network.protocol.Packet> extraPackets = new java.util.ArrayList<>();
+ private static final int TE_LIMIT = Integer.getInteger("Paper.excessiveTELimit", 750);
+
+ public List<net.minecraft.network.protocol.Packet> getExtraPackets() {
+ return this.extraPackets;
+ }
+ // Paper end
public ClientboundLevelChunkPacketData(LevelChunk chunk) {
this.heightmaps = new CompoundTag();
@@ -37,8 +45,18 @@ public class ClientboundLevelChunkPacketData {
this.buffer = new byte[calculateChunkSize(chunk)];
extractChunkData(new FriendlyByteBuf(this.getWriteBuffer()), chunk);
this.blockEntitiesData = Lists.newArrayList();
+ int totalTileEntities = 0; // Paper
for(Entry<BlockPos, BlockEntity> entry2 : chunk.getBlockEntities().entrySet()) {
+ // Paper start
+ if (++totalTileEntities > TE_LIMIT) {
+ var packet = entry2.getValue().getUpdatePacket();
+ if (packet != null) {
+ this.extraPackets.add(packet);
+ continue;
+ }
+ }
+ // Paper end
this.blockEntitiesData.add(ClientboundLevelChunkPacketData.BlockEntityInfo.create(entry2.getValue()));
}
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
index ad1d33a251bb7dc68fffc85491cc68e64e7dda1c..079734654c0fd421561b5f9003cd318bad5787a9 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
@@ -57,4 +57,11 @@ public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePa
public ClientboundLightUpdatePacketData getLightData() {
return this.lightData;
}
+
+ // Paper start - handle over-sized TE packets
+ @Override
+ public java.util.List<Packet> getExtraPackets() {
+ return this.chunkData.getExtraPackets();
+ }
+ // Paper end
}

View file

@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Mon, 4 Mar 2019 02:23:28 -0500
Subject: [PATCH] Set Zombie last tick at start of drowning process
Fixes GH-1887
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 8c7c621f09e8669a6874a2ce101972cb1c03f8ae..a54af7c5b970102e8ff7f46bf4dd34b19faf3b8a 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -222,6 +222,7 @@ public class Zombie extends Monster {
++this.inWaterTime;
if (this.inWaterTime >= 600) {
this.startUnderWaterConversion(300);
+ this.lastTick = MinecraftServer.currentTick; // Paper - Make sure this is set at start of process - GH-1887
}
} else {
this.inWaterTime = -1;

View file

@ -0,0 +1,18 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Wed, 13 Mar 2019 20:08:09 +0200
Subject: [PATCH] Call WhitelistToggleEvent when whitelist is toggled
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index e9447ac47a858fbc9e16559c18e377517b8089ac..601eb789e19efe4a2fa697c0b5e7c28b245f0990 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1123,6 +1123,7 @@ public abstract class PlayerList {
}
public void setUsingWhiteList(boolean whitelistEnabled) {
+ new com.destroystokyo.paper.event.server.WhitelistToggleEvent(whitelistEnabled).callEvent();
this.doWhiteList = whitelistEnabled;
}

View file

@ -0,0 +1,31 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 20 Mar 2019 21:19:29 -0700
Subject: [PATCH] Use proper max length when serialising BungeeCord text
component
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
index a64780b4b49d01322d8f755ff540a9622c89e983..4047e177e3f336aa089ad7645ba8bd9e0863178e 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
@@ -9,6 +9,7 @@ import net.minecraft.network.protocol.Packet;
public class ClientboundChatPacket implements Packet<ClientGamePacketListener> {
+ private static final int MAX_LENGTH = Short.MAX_VALUE * 8 + 8; // Paper
private final Component message;
public net.kyori.adventure.text.Component adventure$message; // Paper
public net.md_5.bungee.api.chat.BaseComponent[] components; // Spigot
@@ -39,9 +40,9 @@ public class ClientboundChatPacket implements Packet<ClientGamePacketListener> {
// buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(components)); // Paper - comment, replaced with below
// Paper start - don't nest if we don't need to so that we can preserve formatting
if (this.components.length == 1) {
- buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components[0]));
+ buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components[0]), MAX_LENGTH); // Paper - use proper max length
} else {
- buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components));
+ buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components), MAX_LENGTH); // Paper - use proper max length
}
// Paper end
} else {