Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of newer ConcurrentUtil's concurrent long hash table (which fixes hash collisions caused by chaining fastutil's long hash and CHM's hash) plus some other minor improvements. The chunk system was also merged with Starlight, which mostly provides a small improvement to ThreadedLevelLightEngine#checkBlock as the scheduling was rewritten.
This commit is contained in:
parent
ffe310a8e1
commit
730882fca9
23 changed files with 28828 additions and 32 deletions
|
@ -7,7 +7,7 @@ Suspected case would be around the technique used in .stopRiding
|
|||
Stack will identify any causer of this and warn instead of crashing.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 3784fbe3548727ab5ad8cfefef2d8d594a76123f..5732aded2e4dbeea84dbe6ebac71c2ad5ce4729a 100644
|
||||
index 795c81c8f6fa59eded8b5a5084a8acb46d118fdb..1709821c73362b2ae54681ec1d59b40bfa9335b3 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -1308,6 +1308,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue