Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
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959 changed files with 476 additions and 277 deletions
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@ -0,0 +1,18 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 5 Jan 2020 17:24:34 -0600
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Subject: [PATCH] Prevent bees loading chunks checking hive position
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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index 407788ef7b0076e3bc5ec565af0470f1ab4865fa..4111ac5efa63c8063734646d0a8a8154f52f653d 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -502,6 +502,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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} else if (this.isTooFarAway(this.hivePos)) {
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return false;
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} else {
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+ if (this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
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BlockEntity tileentity = this.level().getBlockEntity(this.hivePos);
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return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;
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