Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
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959 changed files with 476 additions and 277 deletions
71
patches/server/0288-Add-PlayerConnectionCloseEvent.patch
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71
patches/server/0288-Add-PlayerConnectionCloseEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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== AT ==
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public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
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public net.minecraft.server.network.ServerLoginPacketListenerImpl state
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public net.minecraft.server.network.ServerLoginPacketListenerImpl gameProfile
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index f5106ed464d496420ac575b09d6c9a7dfeb87bec..b293ac99e436b02c9ef30994a394bcc53ebbf2f9 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -509,6 +509,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
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}
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this.queue.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
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+ /* Player was logged in */
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+ final net.minecraft.server.network.ServerGamePacketListenerImpl playerConnection = (net.minecraft.server.network.ServerGamePacketListenerImpl) packetListener;
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
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+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl) {
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+ /* Player is login stage */
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+ final net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener = (net.minecraft.server.network.ServerLoginPacketListenerImpl) packetListener;
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+ switch (loginListener.state) {
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+ case READY_TO_ACCEPT:
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+ case DELAY_ACCEPT:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.gameProfile; /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end
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}
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}
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