Strip raytracing for EntityLiving#hasLineOfSight

Co-authored-by: Paul Sauve <paul@technove.co>
This commit is contained in:
Nassim Jahnke 2023-09-10 12:28:03 +10:00
parent 33bec7f20a
commit 72e87abc2d
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GPG key ID: EF6771C01F6EF02F
959 changed files with 476 additions and 277 deletions

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@ -1,29 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index b87df5c04ad2c9abe112cccfde27c04f7e3a78e7..189f6f41a09b09ba9fa2131857918898086256ba 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2563,6 +2563,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (event.isCancelled()) {
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
return;
}
// CraftBukkit end