Strip raytracing for EntityLiving#hasLineOfSight

Co-authored-by: Paul Sauve <paul@technove.co>
This commit is contained in:
Nassim Jahnke 2023-09-10 12:28:03 +10:00
parent 33bec7f20a
commit 72e87abc2d
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GPG key ID: EF6771C01F6EF02F
959 changed files with 476 additions and 277 deletions

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@ -1,42 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 5436ec263b56d0601432b46708025b725898b894..019f02d4c0f44155ae248fa04403a174fde65e51 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -387,6 +387,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
public void inactiveTick() { }
// Spigot end
// Paper start
+ protected int numCollisions = 0; // Paper
@javax.annotation.Nullable
private org.bukkit.util.Vector origin;
@javax.annotation.Nullable
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index eac1baba1714a9cbfd27170b491788f254a73223..39c69fa6d164b1bcad97a9410953c8998e415d3c 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3317,8 +3317,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
}
- for (j = 0; j < list.size(); ++j) {
+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper
+ for (j = 0; j < list.size() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions; ++j) { // Paper
Entity entity = (Entity) list.get(j);
+ entity.numCollisions++; // Paper
+ this.numCollisions++; // Paper
this.doPush(entity);
}