1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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14 changed files with 3258 additions and 97 deletions
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@ -23,13 +23,21 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Sets the simulation distance for this world.
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+ * @param simulationDistance simulation distance in [2, 32]
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+ */
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+ void setSimulationDistance(int simulationDistance);
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+
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+ /**
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+ * Returns the no-tick view distance for this world.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this world.
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+ * @deprecated Use {@link #getViewDistance()}
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+ */
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+ @Deprecated
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+ int getNoTickViewDistance();
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+
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+ /**
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@ -39,7 +47,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32]
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+ * @deprecated Use {@link #setViewDistance(int)}
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+ */
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+ @Deprecated
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+ void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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@ -49,7 +59,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * </p>
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+ * @return The sending view distance for this world.
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+ */
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+ public int getSendViewDistance();
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+ int getSendViewDistance();
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+
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+ /**
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+ * Sets the sending view distance for this world.
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@ -58,7 +68,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ public void setSendViewDistance(int viewDistance);
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+ void setSendViewDistance(int viewDistance);
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+ // Paper end - view distance api
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+
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// Spigot start
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@ -78,7 +88,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @return the player's view distance
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+ * @see org.bukkit.World#getViewDistance()
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+ * @see org.bukkit.World#getNoTickViewDistance()
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+ */
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+ public int getViewDistance();
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+
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@ -87,9 +96,22 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @param viewDistance the player's view distance
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+ * @see org.bukkit.World#setViewDistance(int)
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+ * @see org.bukkit.World#setNoTickViewDistance(int)
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+ */
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+ public void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the simulation distance for this player
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+ *
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+ * @return the player's simulation distance
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+ */
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+ public int getSimulationDistance();
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+
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+ /**
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+ * Sets the simulation distance for this player
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+ *
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+ * @param simulationDistance the player's new simulation distance
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+ */
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+ public void setSimulationDistance(int simulationDistance);
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+
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+ /**
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+ * Gets the no-ticking view distance for this player.
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@ -98,7 +120,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this player.
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+ * @deprecated Use {@link #getViewDistance()}
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+ */
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+ @Deprecated
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+ public int getNoTickViewDistance();
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+
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+ /**
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@ -108,7 +132,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ * @deprecated Use {@link #setViewDistance(int)}
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+ */
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+ @Deprecated
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+ public void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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