Add PlayerProfile API to replace GameProfile

This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
This commit is contained in:
Aikar 2018-01-15 22:13:17 -05:00
parent 2f0e48c89a
commit 71c18fd5c9
No known key found for this signature in database
GPG key ID: 401ADFC9891FAAFE
76 changed files with 661 additions and 241 deletions

View file

@ -0,0 +1,116 @@
From 01c9b5fa055b84a9b62c60cc067cbe2cdd35d18f Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:32 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
new file mode 100644
index 00000000..dd24f9b0
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
@@ -0,0 +1,101 @@
+package com.destroystokyo.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+
+/**
+ * Called when the server detects the player is jumping.
+ * <p>
+ * Added to avoid the overhead and special case logic that many plugins use
+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
+ * the server detects that the player is jumping.
+ */
+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancel = false;
+ private Location from;
+ private Location to;
+
+ public PlayerJumpEvent(final Player player, final Location from, final Location to) {
+ super(player);
+ this.from = from;
+ this.to = to;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @return true if this event is cancelled
+ */
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ /**
+ * Gets the location this player jumped from
+ *
+ * @return Location the player jumped from
+ */
+ public Location getFrom() {
+ return from;
+ }
+
+ /**
+ * Sets the location to mark as where the player jumped from
+ *
+ * @param from New location to mark as the players previous location
+ */
+ public void setFrom(Location from) {
+ validateLocation(from);
+ this.from = from;
+ }
+
+ /**
+ * Gets the location this player jumped to
+ *
+ * This information is based on what the client sends, it typically
+ * has little relation to the arc of the jump at any given point.
+ *
+ * @return Location the player jumped to
+ */
+ public Location getTo() {
+ return to;
+ }
+
+ private void validateLocation(Location loc) {
+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.15.1