Move version command update checking to the implementation

This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
This commit is contained in:
Zach Brown 2019-05-27 04:13:41 -05:00
parent 7fb12d787e
commit 70ce6ce831
No known key found for this signature in database
GPG key ID: CC9DA35FC5450B76
475 changed files with 1472 additions and 1338 deletions

View file

@ -0,0 +1,67 @@
From f38ffb6d09efb22ea0368e835ed6c4c0fec23773 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Fri, 26 Oct 2018 21:33:13 -0700
Subject: [PATCH] Add PlayerPostRespawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
new file mode 100644
index 00000000..31f34b54
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
@@ -0,0 +1,52 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Fired after a player has respawned
+ */
+public class PlayerPostRespawnEvent extends PlayerEvent {
+ private final static HandlerList handlers = new HandlerList();
+ private final Location respawnedLocation;
+ private final boolean isBedSpawn;
+
+ public PlayerPostRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnedLocation, final boolean isBedSpawn) {
+ super(respawnPlayer);
+ this.respawnedLocation = respawnedLocation;
+ this.isBedSpawn = isBedSpawn;
+ }
+
+ /**
+ * Returns the location of the respawned player
+ *
+ * @return location of the respawned player
+ */
+ @NotNull
+ public Location getRespawnedLocation() {
+ return respawnedLocation.clone();
+ }
+
+ /**
+ * Checks if the player respawned to their bed
+ *
+ * @return whether the player respawned to their bed
+ */
+ public boolean isBedSpawn() {
+ return isBedSpawn;
+ }
+
+ @Override
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.21.0