Compiler issues v2
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364 changed files with 151 additions and 165 deletions
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@ -10,7 +10,7 @@ so we do not need that. The client only needs the chunk it is currently in to
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be loaded to close the loading screen, so we just send an empty one.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index f34cad30c982f2bb563f0deab030111720858fa8..f64a4693855899409a0ba7ec15ca0b0351febdd3 100644
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index f34cad30c982f2bb563f0deab030111720858fa8..215a3c9839d664f6cfd4c9360338abcf5863799a 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -407,6 +407,16 @@ public abstract class PlayerList {
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@ -20,7 +20,7 @@ index f34cad30c982f2bb563f0deab030111720858fa8..f64a4693855899409a0ba7ec15ca0b03
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+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
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+ if (player.isDeadOrDying()) {
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+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().lookupOrThrow(net.minecraft.core.registries.Registries.BIOME)
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+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ .getOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
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