Use setMessage instead of arraycopy

setMessage affects messages, filteredMessage, and renderMessages, we were only doing an arraycopy for messages

fixes #7774
This commit is contained in:
Jason Penilla 2022-04-28 19:51:06 -07:00 committed by Jason
parent ce059b4f99
commit 6f5e6c60d3
22 changed files with 61 additions and 59 deletions

View file

@ -5,10 +5,10 @@ Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 8671a21a6a87de296e3dffb174e099f0cd29a40f..8299a0a81e371d469ac8ff8fb5f23cc54705313a 100644
index cae4169b74b244af27763b3ac2740674c9c55116..59691ec967f69d0c4dff8894ab8adc9ab23d0652 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2487,6 +2487,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@@ -2489,6 +2489,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return this.adventure$pointers;
}