Use setMessage instead of arraycopy
setMessage affects messages, filteredMessage, and renderMessages, we were only doing an arraycopy for messages fixes #7774
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22 changed files with 61 additions and 59 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 8671a21a6a87de296e3dffb174e099f0cd29a40f..8299a0a81e371d469ac8ff8fb5f23cc54705313a 100644
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index cae4169b74b244af27763b3ac2740674c9c55116..59691ec967f69d0c4dff8894ab8adc9ab23d0652 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2487,6 +2487,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@@ -2489,6 +2489,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return this.adventure$pointers;
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}
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