(Almost) all patches applied
This commit is contained in:
parent
2debcaff9d
commit
6da0d8cc91
10 changed files with 73 additions and 123 deletions
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@ -61,7 +61,7 @@ index ed8e875fff01c6b464fbaefbb0a3f417f9d67a72..aba5f694b25507c9ab2e214bc1f25e0a
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public <T extends Entity> List<? extends T> getEntities(EntityTypeTest<Entity, T> filter, Predicate<? super T> predicate) {
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diff --git a/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java b/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
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index 7984f17cd9c4cef8100909b6c33b3144c8096fcf..868c9bbb12c8cfe76abb62774cf08102b727063b 100644
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index 0382b6597a130d746f8954a93a756a9d1ac81d50..cb39c629af1827078f35904a373d35a63fea17ff 100644
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--- a/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
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+++ b/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
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@@ -116,7 +116,13 @@ public class WorldUpgrader {
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@ -81,51 +81,10 @@ index abb9a86cd42a34cf722a312068134e820ac21956..3b6ebe8f9575783a1607eb6667554ca6
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 88fc56fa521c36accd807ca1704136f29733e52f..32076a765d48d59b339d600f69afa85edbcf833c 100644
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index 88fc56fa521c36accd807ca1704136f29733e52f..a771f78f63e4f26c0ba411a3c355f8dfbb5f4a61 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -45,7 +45,6 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.Connection;
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import net.minecraft.network.ConnectionProtocol;
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import net.minecraft.network.TickablePacketListener;
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-import net.minecraft.network.chat.ChatDecorator;
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import net.minecraft.network.chat.ChatType;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.LastSeenMessages;
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@@ -63,7 +62,6 @@ import net.minecraft.network.protocol.PacketUtils;
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import net.minecraft.network.protocol.common.ServerboundClientInformationPacket;
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import net.minecraft.network.protocol.common.ServerboundCustomPayloadPacket;
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import net.minecraft.network.protocol.configuration.ConfigurationProtocols;
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-import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
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import net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket;
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import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
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import net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket;
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@@ -185,7 +183,6 @@ import net.minecraft.world.level.block.entity.CrafterBlockEntity;
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import net.minecraft.world.level.block.entity.JigsawBlockEntity;
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import net.minecraft.world.level.block.entity.SignBlockEntity;
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import net.minecraft.world.level.block.entity.StructureBlockEntity;
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-import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.BlockHitResult;
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@@ -216,7 +213,6 @@ import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.craftbukkit.inventory.CraftItemType;
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-import org.bukkit.craftbukkit.util.CraftChatMessage;
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import org.bukkit.craftbukkit.util.CraftNamespacedKey;
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import org.bukkit.craftbukkit.util.LazyPlayerSet;
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import org.bukkit.craftbukkit.util.Waitable;
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@@ -231,8 +227,6 @@ import org.bukkit.event.inventory.InventoryCreativeEvent;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.inventory.SmithItemEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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-import org.bukkit.event.player.PlayerAnimationEvent;
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-import org.bukkit.event.player.PlayerAnimationType;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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@@ -2010,6 +2004,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@@ -2010,6 +2010,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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if (cancelled) {
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@ -133,7 +92,7 @@ index 88fc56fa521c36accd807ca1704136f29733e52f..32076a765d48d59b339d600f69afa85e
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this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524
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return;
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}
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@@ -2794,7 +2789,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@@ -2794,7 +2795,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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// Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
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if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
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74
patches/server/1027-Improve-performance-of-mass-crafts.patch
Normal file
74
patches/server/1027-Improve-performance-of-mass-crafts.patch
Normal file
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@ -0,0 +1,74 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 13 Aug 2023 15:41:52 -0700
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Subject: [PATCH] Improve performance of mass crafts
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When the server crafts all available items in CraftingMenu or InventoryMenu the game
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checks either 4 or 9 times for each individual craft for a matching recipe for that container.
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This check can be expensive if 64 total crafts are being performed with the recipe matching logic
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being run 64 * 9 + 64 times. A breakdown of those times is below. This patch caches the last matching
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recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
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Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
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where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
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'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
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for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
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from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
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for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
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After this patch, the full iteration over all recipes checking for a match should run once for a full craft to find the
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initial recipe match. Then that recipe will be checked first for all future recipe match checks.
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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index 7a0c1a55a211035bbca7b97293e94b04ae308bae..c3800bdd5096cb06e085e28f6bf0f65586ecf11e 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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@@ -76,7 +76,8 @@ public class CraftingMenu extends RecipeBookMenu<CraftingContainer> {
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if (!world.isClientSide) {
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ServerPlayer entityplayer = (ServerPlayer) player;
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ItemStack itemstack = ItemStack.EMPTY;
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- Optional<RecipeHolder<CraftingRecipe>> optional = world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world);
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+ final RecipeHolder<?> currentRecipe = craftingInventory.getCurrentRecipe(); // Paper - Perf: Improve mass crafting; check last recipe used first
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+ Optional<RecipeHolder<CraftingRecipe>> optional = currentRecipe == null ? world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world) : world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world, currentRecipe.id()).map(com.mojang.datafixers.util.Pair::getSecond); // Paper - Perf: Improve mass crafting; check last recipe used first
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if (optional.isPresent()) {
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RecipeHolder<CraftingRecipe> recipeholder = (RecipeHolder) optional.get();
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diff --git a/src/main/java/net/minecraft/world/inventory/ResultSlot.java b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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index fef82418358ecf19d367dafbec159bd78ea97494..f17ff5988d826c8fad68f6bf7bac1d06edae01ae 100644
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--- a/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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+++ b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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@@ -58,7 +58,7 @@ public class ResultSlot extends Slot {
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@Override
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public void onTake(Player player, ItemStack stack) {
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this.checkTakeAchievements(stack);
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- NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level());
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+ NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level(), this.craftSlots.getCurrentRecipe() != null ? this.craftSlots.getCurrentRecipe().id() : null); // Paper - Perf: Improve mass crafting; check last recipe used first
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for (int i = 0; i < nonNullList.size(); i++) {
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ItemStack itemStack = this.craftSlots.getItem(i);
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diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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index 0126b88f60904dfbf1e29eb3b89a985061d91f91..a42c7be84e10a06303a7fc23236ac4d84e8323c6 100644
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--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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@@ -116,6 +116,7 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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RecipeHolder<T> recipeholder = this.byKeyTyped(type, id);
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if (recipeholder != null && recipeholder.value().matches(inventory, world)) {
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+ inventory.setCurrentRecipe(recipeholder); // Paper - Perf: Improve mass crafting
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return Optional.of(recipeholder);
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}
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}
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@@ -147,7 +148,12 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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}
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public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world) {
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- Optional<RecipeHolder<T>> optional = this.getRecipeFor(type, inventory, world);
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+ // Paper start - Perf: Improve mass crafting;; check last recipe used first
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+ return this.getRemainingItemsFor(type, inventory, world, null);
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+ }
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+ public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world, @Nullable ResourceLocation firstToCheck) {
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+ Optional<RecipeHolder<T>> optional = firstToCheck == null ? this.getRecipeFor(type, inventory, world) : this.getRecipeFor(type, inventory, world, firstToCheck).map(Pair::getSecond);
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+ // Paper end - Perf: Improve mass crafting
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if (optional.isPresent()) {
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return ((RecipeHolder) optional.get()).value().getRemainingItems(inventory);
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521
patches/server/1028-Actually-optimise-explosions.patch
Normal file
521
patches/server/1028-Actually-optimise-explosions.patch
Normal file
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@ -0,0 +1,521 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 12 Sep 2023 06:50:16 -0700
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Subject: [PATCH] Actually optimise explosions
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The vast majority of blocks an explosion of power ~4 tries
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to destroy are duplicates. The core of the block destroying
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part of this patch is to cache the block state, resistance, and
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whether it should explode - as those will not change.
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The other part of this patch is to optimise the visibility
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percentage calculation. The new visibility calculation takes
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advantage of the block caching already done by the explosion logic.
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It continues to update the cache as the visibility calculation
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uses many rays which can overlap significantly.
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Effectively, the patch uses a lot of caching to eliminate
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redundant operations.
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Performance benchmarking explosions is challenging, as it varies
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depending on the power, the number of nearby entities, and the
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nearby terrain. This means that no benchmark can cover all the cases.
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I decided to test a giant block of TNT, as that's where the optimisations
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would be needed the most.
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I tested using a 50x10x50 block of TNT above ground
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and determined the following:
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Vanilla time per explosion: 2.27ms
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Lithium time per explosion: 1.07ms
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This patch time per explosion: 0.45ms
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The results indicate that this logic is 5 times faster than Vanilla
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and 2.3 times faster than Lithium.
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 6bd6533e314b64d3512cbb46f5174a4956c323b2..46a14da698eff141b7379aa9c159e6a5c5f7d84c 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -112,6 +112,271 @@ public class Explosion {
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this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
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}
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+ // Paper start - optimise collisions
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+ private static final double[] CACHED_RAYS;
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+ static {
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+ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
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+
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+ for (int x = 0; x <= 15; ++x) {
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+ for (int y = 0; y <= 15; ++y) {
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+ for (int z = 0; z <= 15; ++z) {
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+ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
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+ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
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+ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
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+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
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+
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+ double mag = Math.sqrt(
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+ xDir * xDir + yDir * yDir + zDir * zDir
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+ );
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+
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+ rayCoords.add((xDir / mag) * (double)0.3F);
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+ rayCoords.add((yDir / mag) * (double)0.3F);
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+ rayCoords.add((zDir / mag) * (double)0.3F);
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+ }
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+ }
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+ }
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+ }
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+
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+ CACHED_RAYS = rayCoords.toDoubleArray();
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+ }
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+
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+ private static final int CHUNK_CACHE_SHIFT = 2;
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+ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
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+ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
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+
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+ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
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+ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
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+ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
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+
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+ // resistance = (res + 0.3F) * 0.3F;
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+ // so for resistance = 0, we need res = -0.3F
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+ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
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+ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ExplosionBlockCache> blockCache = null;
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+
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+ public static final class ExplosionBlockCache {
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+
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+ public final long key;
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+ public final BlockPos immutablePos;
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+ public final BlockState blockState;
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+ public final FluidState fluidState;
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+ public final float resistance;
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+ public final boolean outOfWorld;
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+ public Boolean shouldExplode; // null -> not called yet
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+ public net.minecraft.world.phys.shapes.VoxelShape cachedCollisionShape;
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+
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+ public ExplosionBlockCache(long key, BlockPos immutablePos, BlockState blockState, FluidState fluidState, float resistance,
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+ boolean outOfWorld) {
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+ this.key = key;
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+ this.immutablePos = immutablePos;
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+ this.blockState = blockState;
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+ this.fluidState = fluidState;
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+ this.resistance = resistance;
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+ this.outOfWorld = outOfWorld;
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+ }
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+ }
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+
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+ private long[] chunkPosCache = null;
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+ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
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+
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+ private ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
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+ final long key, final boolean calculateResistance) {
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+ ExplosionBlockCache ret = this.blockCache.get(key);
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+ if (ret != null) {
|
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+ return ret;
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+ }
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+
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+ BlockPos pos = new BlockPos(x, y, z);
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||||
+
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||||
+ if (!this.level.isInWorldBounds(pos)) {
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+ ret = new ExplosionBlockCache(key, pos, null, null, 0.0f, true);
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+ } else {
|
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+ net.minecraft.world.level.chunk.LevelChunk chunk;
|
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+ long chunkKey = io.papermc.paper.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
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+ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
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+ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
|
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+ chunk = this.chunkCache[chunkCacheKey];
|
||||
+ } else {
|
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+ this.chunkPosCache[chunkCacheKey] = chunkKey;
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+ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
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+ }
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+
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+ BlockState blockState = chunk.getBlockStateFinal(x, y, z);
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+ FluidState fluidState = blockState.getFluidState();
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+
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+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
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+
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+ ret = new ExplosionBlockCache(
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+ key, pos, blockState, fluidState,
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+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
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+ false
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||||
+ );
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+ }
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+
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+ this.blockCache.put(key, ret);
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+
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+ return ret;
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+ }
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+
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+ private boolean clipsAnything(final Vec3 from, final Vec3 to,
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+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context,
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+ final ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos currPos) {
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+ // assume that context.delegated = false
|
||||
+ final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
|
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+ final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
|
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+ final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
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+
|
||||
+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
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+ return false;
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||||
+ }
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+
|
||||
+ final double toXAdj = to.x - adjX;
|
||||
+ final double toYAdj = to.y - adjY;
|
||||
+ final double toZAdj = to.z - adjZ;
|
||||
+ final double fromXAdj = from.x + adjX;
|
||||
+ final double fromYAdj = from.y + adjY;
|
||||
+ final double fromZAdj = from.z + adjZ;
|
||||
+
|
||||
+ int currX = Mth.floor(fromXAdj);
|
||||
+ int currY = Mth.floor(fromYAdj);
|
||||
+ int currZ = Mth.floor(fromZAdj);
|
||||
+
|
||||
+ final double diffX = toXAdj - fromXAdj;
|
||||
+ final double diffY = toYAdj - fromYAdj;
|
||||
+ final double diffZ = toZAdj - fromZAdj;
|
||||
+
|
||||
+ final double dxDouble = Math.signum(diffX);
|
||||
+ final double dyDouble = Math.signum(diffY);
|
||||
+ final double dzDouble = Math.signum(diffZ);
|
||||
+
|
||||
+ final int dx = (int)dxDouble;
|
||||
+ final int dy = (int)dyDouble;
|
||||
+ final int dz = (int)dzDouble;
|
||||
+
|
||||
+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
|
||||
+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
|
||||
+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
|
||||
+
|
||||
+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
|
||||
+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
|
||||
+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
|
||||
+
|
||||
+ for (;;) {
|
||||
+ currPos.set(currX, currY, currZ);
|
||||
+
|
||||
+ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
|
||||
+ // ClipContext.Fluid.NONE -> ignore fluids
|
||||
+
|
||||
+ // read block from cache
|
||||
+ final long key = BlockPos.asLong(currX, currY, currZ);
|
||||
+
|
||||
+ final int cacheKey =
|
||||
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
|
||||
+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
|
||||
+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
|
||||
+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
|
||||
+ if (cachedBlock == null || cachedBlock.key != key) {
|
||||
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
|
||||
+ }
|
||||
+
|
||||
+ final BlockState blockState = cachedBlock.blockState;
|
||||
+ if (blockState != null && !blockState.emptyCollisionShape()) {
|
||||
+ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
|
||||
+ if (collision == null) {
|
||||
+ collision = blockState.getConstantCollisionShape();
|
||||
+ if (collision == null) {
|
||||
+ collision = blockState.getCollisionShape(this.level, currPos, context);
|
||||
+ if (!context.isDelegated()) {
|
||||
+ // if it was not delegated during this call, assume that for any future ones it will not be delegated
|
||||
+ // again, and cache the result
|
||||
+ cachedBlock.cachedCollisionShape = collision;
|
||||
+ }
|
||||
+ } else {
|
||||
+ cachedBlock.cachedCollisionShape = collision;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
|
||||
+ return false;
|
||||
+ }
|
||||
+
|
||||
+ // inc the smallest normalized coordinate
|
||||
+
|
||||
+ if (normalizedCurrX < normalizedCurrY) {
|
||||
+ if (normalizedCurrX < normalizedCurrZ) {
|
||||
+ currX += dx;
|
||||
+ normalizedCurrX += normalizedDiffX;
|
||||
+ } else {
|
||||
+ // x < y && x >= z <--> z < y && z <= x
|
||||
+ currZ += dz;
|
||||
+ normalizedCurrZ += normalizedDiffZ;
|
||||
+ }
|
||||
+ } else if (normalizedCurrY < normalizedCurrZ) {
|
||||
+ // y <= x && y < z
|
||||
+ currY += dy;
|
||||
+ normalizedCurrY += normalizedDiffY;
|
||||
+ } else {
|
||||
+ // y <= x && z <= y <--> z <= y && z <= x
|
||||
+ currZ += dz;
|
||||
+ normalizedCurrZ += normalizedDiffZ;
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ private float getSeenFraction(final Vec3 source, final Entity target,
|
||||
+ final ExplosionBlockCache[] blockCache,
|
||||
+ final BlockPos.MutableBlockPos blockPos) {
|
||||
+ final AABB boundingBox = target.getBoundingBox();
|
||||
+ final double diffX = boundingBox.maxX - boundingBox.minX;
|
||||
+ final double diffY = boundingBox.maxY - boundingBox.minY;
|
||||
+ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
|
||||
+
|
||||
+ final double incX = 1.0 / (diffX * 2.0 + 1.0);
|
||||
+ final double incY = 1.0 / (diffY * 2.0 + 1.0);
|
||||
+ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
|
||||
+
|
||||
+ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
|
||||
+ return 0.0f;
|
||||
+ }
|
||||
+
|
||||
+ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
|
||||
+ final double offY = boundingBox.minY;
|
||||
+ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
|
||||
+
|
||||
+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context = new io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext(target);
|
||||
+
|
||||
+ int totalRays = 0;
|
||||
+ int missedRays = 0;
|
||||
+
|
||||
+ for (double dx = 0.0; dx <= 1.0; dx += incX) {
|
||||
+ final double fromX = Math.fma(dx, diffX, offX);
|
||||
+ for (double dy = 0.0; dy <= 1.0; dy += incY) {
|
||||
+ final double fromY = Math.fma(dy, diffY, offY);
|
||||
+ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
|
||||
+ ++totalRays;
|
||||
+
|
||||
+ final Vec3 from = new Vec3(
|
||||
+ fromX,
|
||||
+ fromY,
|
||||
+ Math.fma(dz, diffZ, offZ)
|
||||
+ );
|
||||
+
|
||||
+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
|
||||
+ ++missedRays;
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return (float)missedRays / (float)totalRays;
|
||||
+ }
|
||||
+ // Paper end - optimise collisions
|
||||
+
|
||||
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
|
||||
return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
|
||||
}
|
||||
@@ -172,40 +437,88 @@ public class Explosion {
|
||||
int i;
|
||||
int j;
|
||||
|
||||
- for (int k = 0; k < 16; ++k) {
|
||||
- for (i = 0; i < 16; ++i) {
|
||||
- for (j = 0; j < 16; ++j) {
|
||||
- if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
|
||||
- double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
|
||||
- double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
|
||||
- double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
|
||||
- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
-
|
||||
- d0 /= d3;
|
||||
- d1 /= d3;
|
||||
- d2 /= d3;
|
||||
+ // Paper start - optimise explosions
|
||||
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
|
||||
+
|
||||
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
||||
+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
|
||||
+
|
||||
+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
||||
+
|
||||
+ final ExplosionBlockCache[] blockCache = new ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
|
||||
+ // use initial cache value that is most likely to be used: the source position
|
||||
+ final ExplosionBlockCache initialCache;
|
||||
+ {
|
||||
+ final int blockX = Mth.floor(this.x);
|
||||
+ final int blockY = Mth.floor(this.y);
|
||||
+ final int blockZ = Mth.floor(this.z);
|
||||
+
|
||||
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
|
||||
+
|
||||
+ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
|
||||
+ }
|
||||
+ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
|
||||
+ // a 16x16x16 cube
|
||||
+ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
|
||||
+ // calculations in one go
|
||||
+ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
|
||||
+ // block retrievals are not unique
|
||||
+ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
|
||||
+ {
|
||||
+ {
|
||||
+ {
|
||||
+ ExplosionBlockCache cachedBlock = initialCache;
|
||||
+
|
||||
+ double d0 = CACHED_RAYS[ray];
|
||||
+ double d1 = CACHED_RAYS[ray + 1];
|
||||
+ double d2 = CACHED_RAYS[ray + 2];
|
||||
+ ray += 3;
|
||||
+ // Paper end - optimise explosions
|
||||
float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
|
||||
double d4 = this.x;
|
||||
double d5 = this.y;
|
||||
double d6 = this.z;
|
||||
|
||||
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
|
||||
- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
|
||||
- BlockState iblockdata = this.level.getBlockState(blockposition);
|
||||
- if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
|
||||
- FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
|
||||
+ // Paper start - optimise explosions
|
||||
+ final int blockX = Mth.floor(d4);
|
||||
+ final int blockY = Mth.floor(d5);
|
||||
+ final int blockZ = Mth.floor(d6);
|
||||
+
|
||||
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
|
||||
+
|
||||
+ if (cachedBlock.key != key) {
|
||||
+ final int cacheKey =
|
||||
+ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
|
||||
+ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
|
||||
+ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
|
||||
+ cachedBlock = blockCache[cacheKey];
|
||||
+ if (cachedBlock == null || cachedBlock.key != key) {
|
||||
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
|
||||
+ }
|
||||
+ }
|
||||
|
||||
- if (!this.level.isInWorldBounds(blockposition)) {
|
||||
+ if (cachedBlock.outOfWorld) {
|
||||
break;
|
||||
}
|
||||
|
||||
- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
|
||||
+ BlockPos blockposition = cachedBlock.immutablePos;
|
||||
+ BlockState iblockdata = cachedBlock.blockState;
|
||||
+ // Paper end - optimise explosions
|
||||
|
||||
- if (optional.isPresent()) {
|
||||
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
|
||||
- }
|
||||
+ if (!iblockdata.isDestroyable()) continue; // Paper
|
||||
+ // Paper - optimise explosions
|
||||
|
||||
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
|
||||
+ f -= cachedBlock.resistance; // Paper - optimise explosions
|
||||
+
|
||||
+ if (f > 0.0F && cachedBlock.shouldExplode == null) { // Paper - optimise explosions
|
||||
+ // Paper start - optimise explosions
|
||||
+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
|
||||
+ // basically, it is unused, which allows us to cache the result
|
||||
+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode(this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, f);
|
||||
+ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
|
||||
+ if (shouldExplode && (this.fire || !cachedBlock.blockState.isAir())) {
|
||||
+ // Paper end - optimise explosions
|
||||
set.add(blockposition);
|
||||
// Paper start - prevent headless pistons from forming
|
||||
if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
|
||||
@@ -216,11 +529,12 @@ public class Explosion {
|
||||
}
|
||||
}
|
||||
// Paper end - prevent headless pistons from forming
|
||||
+ } // Paper - optimise explosions
|
||||
}
|
||||
|
||||
- d4 += d0 * 0.30000001192092896D;
|
||||
- d5 += d1 * 0.30000001192092896D;
|
||||
- d6 += d2 * 0.30000001192092896D;
|
||||
+ d4 += d0; // Paper - optimise explosions
|
||||
+ d5 += d1; // Paper - optimise explosions
|
||||
+ d6 += d2; // Paper - optimise explosions
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -240,6 +554,8 @@ public class Explosion {
|
||||
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
|
||||
Iterator iterator = list.iterator();
|
||||
|
||||
+ final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); // Paper - optimise explosions
|
||||
+
|
||||
while (iterator.hasNext()) {
|
||||
Entity entity = (Entity) iterator.next();
|
||||
|
||||
@@ -275,11 +591,11 @@ public class Explosion {
|
||||
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
|
||||
// Calculate damage separately for each EntityComplexPart
|
||||
if (list.contains(entityComplexPart)) {
|
||||
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
|
||||
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entityComplexPart, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions and use the right entity to calculate the damage
|
||||
}
|
||||
}
|
||||
} else {
|
||||
- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
|
||||
+ entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entity, blockCache, blockPos))); // Paper - actually optimise explosions
|
||||
}
|
||||
|
||||
if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
|
||||
@@ -288,7 +604,7 @@ public class Explosion {
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
||||
- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
|
||||
+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
|
||||
double d13;
|
||||
|
||||
if (entity instanceof LivingEntity) {
|
||||
@@ -337,6 +653,9 @@ public class Explosion {
|
||||
}
|
||||
}
|
||||
|
||||
+ this.blockCache = null; // Paper - optimise explosions
|
||||
+ this.chunkPosCache = null; // Paper - optimise explosions
|
||||
+ this.chunkCache = null; // Paper - optimise explosions
|
||||
}
|
||||
|
||||
public void finalizeExplosion(boolean particles) {
|
||||
@@ -550,14 +869,14 @@ public class Explosion {
|
||||
private BlockInteraction() {}
|
||||
}
|
||||
// Paper start - Optimize explosions
|
||||
- private float getBlockDensity(Vec3 vec3d, Entity entity) {
|
||||
+ private float getBlockDensity(Vec3 vec3d, Entity entity, ExplosionBlockCache[] blockCache, BlockPos.MutableBlockPos blockPos) { // Paper - optimise explosions
|
||||
if (!this.level.paperConfig().environment.optimizeExplosions) {
|
||||
- return getSeenPercent(vec3d, entity);
|
||||
+ return this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions
|
||||
}
|
||||
CacheKey key = new CacheKey(this, entity.getBoundingBox());
|
||||
Float blockDensity = this.level.explosionDensityCache.get(key);
|
||||
if (blockDensity == null) {
|
||||
- blockDensity = getSeenPercent(vec3d, entity);
|
||||
+ blockDensity = this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions;
|
||||
this.level.explosionDensityCache.put(key, blockDensity);
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
|
||||
index 0ef9b402d129b072134688c06719a56328581158..1eb259b48bcab6172c15546744eea410c6a3e1fe 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
|
||||
@@ -26,11 +26,17 @@ public class ExplosionDamageCalculator {
|
||||
return 1.0F;
|
||||
}
|
||||
|
||||
+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper
|
||||
public float getEntityDamageAmount(Explosion explosion, Entity entity) {
|
||||
+ // Paper start - actually optimise explosions
|
||||
+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
|
||||
+ }
|
||||
+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
|
||||
+ // Paper end - actually optimise explosions
|
||||
float f = explosion.radius() * 2.0F;
|
||||
Vec3 vec3 = explosion.center();
|
||||
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
|
||||
- double e = (1.0 - d) * (double)Explosion.getSeenPercent(vec3, entity);
|
||||
+ double e = (1.0 - d) * seenPercent; // Paper - actually optimise explosions
|
||||
return (float)((e * e + e) / 2.0 * 7.0 * (double)f + 1.0);
|
||||
}
|
||||
}
|
380
patches/server/1029-Optimise-chunk-tick-iteration.patch
Normal file
380
patches/server/1029-Optimise-chunk-tick-iteration.patch
Normal file
|
@ -0,0 +1,380 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Sat, 23 Sep 2023 21:36:36 -0700
|
||||
Subject: [PATCH] Optimise chunk tick iteration
|
||||
|
||||
When per-player mob spawning is enabled we do not need to randomly
|
||||
shuffle the chunk list. Additionally, we can use the NearbyPlayers
|
||||
class to quickly retrieve nearby players instead of possible
|
||||
searching all players on the server.
|
||||
|
||||
diff --git a/src/main/java/io/papermc/paper/util/player/NearbyPlayers.java b/src/main/java/io/papermc/paper/util/player/NearbyPlayers.java
|
||||
index c3ce8a42dddd76b7189ad5685b23f9d9f8ccadb3..f164256d59b761264876ca0c85f812d101bfd5de 100644
|
||||
--- a/src/main/java/io/papermc/paper/util/player/NearbyPlayers.java
|
||||
+++ b/src/main/java/io/papermc/paper/util/player/NearbyPlayers.java
|
||||
@@ -17,7 +17,8 @@ public final class NearbyPlayers {
|
||||
GENERAL_SMALL,
|
||||
GENERAL_REALLY_SMALL,
|
||||
TICK_VIEW_DISTANCE,
|
||||
- VIEW_DISTANCE;
|
||||
+ VIEW_DISTANCE, // Paper - optimise chunk iteration
|
||||
+ SPAWN_RANGE, // Paper - optimise chunk iteration
|
||||
}
|
||||
|
||||
private static final NearbyMapType[] MOB_TYPES = NearbyMapType.values();
|
||||
@@ -26,10 +27,12 @@ public final class NearbyPlayers {
|
||||
private static final int GENERAL_AREA_VIEW_DISTANCE = 33;
|
||||
private static final int GENERAL_SMALL_VIEW_DISTANCE = 10;
|
||||
private static final int GENERAL_REALLY_SMALL_VIEW_DISTANCE = 3;
|
||||
+ private static final int SPAWN_RANGE_VIEW_DISTANCE = net.minecraft.server.level.DistanceManager.MOB_SPAWN_RANGE; // Paper - optimise chunk iteration
|
||||
|
||||
public static final int GENERAL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_AREA_VIEW_DISTANCE << 4);
|
||||
public static final int GENERAL_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_SMALL_VIEW_DISTANCE << 4);
|
||||
public static final int GENERAL_REALLY_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_REALLY_SMALL_VIEW_DISTANCE << 4);
|
||||
+ public static final int SPAWN_RANGE_VIEW_DISTANCE_BLOCKS = (SPAWN_RANGE_VIEW_DISTANCE << 4); // Paper - optimise chunk iteration
|
||||
|
||||
private final ServerLevel world;
|
||||
private final Reference2ReferenceOpenHashMap<ServerPlayer, TrackedPlayer[]> players = new Reference2ReferenceOpenHashMap<>();
|
||||
@@ -80,6 +83,7 @@ public final class NearbyPlayers {
|
||||
players[NearbyMapType.GENERAL_REALLY_SMALL.ordinal()].update(chunk.x, chunk.z, GENERAL_REALLY_SMALL_VIEW_DISTANCE);
|
||||
players[NearbyMapType.TICK_VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, ChunkSystem.getTickViewDistance(player));
|
||||
players[NearbyMapType.VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, ChunkSystem.getLoadViewDistance(player));
|
||||
+ players[NearbyMapType.SPAWN_RANGE.ordinal()].update(chunk.x, chunk.z, SPAWN_RANGE_VIEW_DISTANCE); // Paper - optimise chunk iteration
|
||||
}
|
||||
|
||||
public TrackedChunk getChunk(final ChunkPos pos) {
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
||||
index 13d15a135dd0373bef4a5ac9ffb56dbbf53353a0..472b9494f8a34a8ba90d6a2936b0db7530a229ad 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
||||
@@ -77,11 +77,19 @@ public class ChunkHolder {
|
||||
|
||||
// Paper start
|
||||
public void onChunkAdd() {
|
||||
-
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ if (this.needsBroadcastChanges()) {
|
||||
+ this.chunkMap.needsChangeBroadcasting.add(this);
|
||||
+ }
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
}
|
||||
|
||||
public void onChunkRemove() {
|
||||
-
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ if (this.needsBroadcastChanges()) {
|
||||
+ this.chunkMap.needsChangeBroadcasting.remove(this);
|
||||
+ }
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
}
|
||||
// Paper end
|
||||
|
||||
@@ -216,7 +224,7 @@ public class ChunkHolder {
|
||||
|
||||
if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
|
||||
if (this.changedBlocksPerSection[i] == null) {
|
||||
- this.hasChangedSections = true;
|
||||
+ this.hasChangedSections = true; this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
|
||||
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
|
||||
}
|
||||
|
||||
@@ -236,6 +244,7 @@ public class ChunkHolder {
|
||||
int k = this.lightEngine.getMaxLightSection();
|
||||
|
||||
if (y >= j && y <= k) {
|
||||
+ this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
|
||||
int l = y - j;
|
||||
|
||||
if (lightType == LightLayer.SKY) {
|
||||
@@ -254,9 +263,19 @@ public class ChunkHolder {
|
||||
this.broadcast(this.getPlayers(onChunkViewEdge), packet); // Paper - rewrite chunk system
|
||||
}
|
||||
// Paper end - starlight
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ public final boolean needsBroadcastChanges() {
|
||||
+ return this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty();
|
||||
+ }
|
||||
+
|
||||
+ private void addToBroadcastMap() {
|
||||
+ io.papermc.paper.util.TickThread.ensureTickThread(this.chunkMap.level, this.pos, "Asynchronous ChunkHolder update is not allowed");
|
||||
+ this.chunkMap.needsChangeBroadcasting.add(this);
|
||||
+ }
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
|
||||
public void broadcastChanges(LevelChunk chunk) {
|
||||
- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
|
||||
+ if (this.needsBroadcastChanges()) { // Paper - optimise chunk tick iteration; moved into above, other logic needs to call
|
||||
Level world = chunk.getLevel();
|
||||
List list;
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 9bb56d235a7614cefcd0551a455f9c4ddadb1db0..39cf2abd9aacb5584467f6cde3d7b6e5b1912e96 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -194,6 +194,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
this.playerEntityTrackerTrackMaps[i].remove(player);
|
||||
}
|
||||
// Paper end - use distance map to optimise tracker
|
||||
+ this.playerMobSpawnMap.remove(player); // Paper - optimise chunk tick iteration
|
||||
}
|
||||
|
||||
void updateMaps(ServerPlayer player) {
|
||||
@@ -243,6 +244,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
}
|
||||
public final io.papermc.paper.util.player.NearbyPlayers nearbyPlayers;
|
||||
// Paper end
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ public final it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>();
|
||||
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
|
||||
public ChunkMap(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor executor, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter chunkProvider, ChunkGenerator chunkGenerator, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory, int viewDistance, boolean dsync) {
|
||||
super(new RegionStorageInfo(session.getLevelId(), world.dimension(), "chunk"), session.getDimensionPath(world.dimension()).resolve("region"), dataFixer, dsync);
|
||||
@@ -411,7 +416,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
}
|
||||
// Paper end - Optional per player mob spawns
|
||||
|
||||
- private static double euclideanDistanceSquared(ChunkPos pos, Entity entity) {
|
||||
+ public static double euclideanDistanceSquared(ChunkPos pos, Entity entity) { // Paper - optimise chunk iteration; public
|
||||
double d0 = (double) SectionPos.sectionToBlockCoord(pos.x, 8);
|
||||
double d1 = (double) SectionPos.sectionToBlockCoord(pos.z, 8);
|
||||
double d2 = d0 - entity.getX();
|
||||
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
||||
index ed5154e41ca858f4d6b4d1c276c66831c038d2a6..cdb3c2cde5d9133ef60cf96d91762e6a7c8aeb4a 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
||||
@@ -49,7 +49,7 @@ public abstract class DistanceManager {
|
||||
private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
|
||||
final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
|
||||
// Paper - rewrite chunk system
|
||||
- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
|
||||
+ public static final int MOB_SPAWN_RANGE = 8; //private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8); // Paper - optimise chunk tick iteration
|
||||
// Paper - rewrite chunk system
|
||||
private final ChunkMap chunkMap; // Paper
|
||||
|
||||
@@ -135,7 +135,7 @@ public abstract class DistanceManager {
|
||||
long i = chunkcoordintpair.toLong();
|
||||
|
||||
// Paper - no longer used
|
||||
- this.naturalSpawnChunkCounter.update(i, 0, true);
|
||||
+ //this.naturalSpawnChunkCounter.update(i, 0, true); // Paper - optimise chunk tick iteration
|
||||
//this.playerTicketManager.update(i, 0, true); // Paper - no longer used
|
||||
//this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
|
||||
}
|
||||
@@ -149,7 +149,7 @@ public abstract class DistanceManager {
|
||||
if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully
|
||||
if (objectset == null || objectset.isEmpty()) { // Paper
|
||||
this.playersPerChunk.remove(i);
|
||||
- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
|
||||
+ //this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false); // Paper - optimise chunk tick iteration
|
||||
//this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
|
||||
//this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
|
||||
}
|
||||
@@ -191,13 +191,11 @@ public abstract class DistanceManager {
|
||||
}
|
||||
|
||||
public int getNaturalSpawnChunkCount() {
|
||||
- this.naturalSpawnChunkCounter.runAllUpdates();
|
||||
- return this.naturalSpawnChunkCounter.chunks.size();
|
||||
+ return this.chunkMap.playerMobSpawnMap.size(); // Paper - optimise chunk tick iteration
|
||||
}
|
||||
|
||||
public boolean hasPlayersNearby(long chunkPos) {
|
||||
- this.naturalSpawnChunkCounter.runAllUpdates();
|
||||
- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
|
||||
+ return this.chunkMap.playerMobSpawnMap.getObjectsInRange(chunkPos) != null; // Paper - optimise chunk tick iteration
|
||||
}
|
||||
|
||||
public String getDebugStatus() {
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
index 18640c8681f6a3b2276123d19e3e8f0a8c630b41..b99f50604bafecbc68835974c9ed0caa91911a40 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
@@ -506,18 +506,10 @@ public class ServerChunkCache extends ChunkSource {
|
||||
|
||||
gameprofilerfiller.push("pollingChunks");
|
||||
gameprofilerfiller.push("filteringLoadedChunks");
|
||||
- List<ServerChunkCache.ChunkAndHolder> list = Lists.newArrayListWithCapacity(this.chunkMap.size());
|
||||
- Iterator iterator = this.chunkMap.getChunks().iterator();
|
||||
+ // Paper - optimise chunk tick iteration
|
||||
if (this.level.getServer().tickRateManager().runsNormally()) this.level.timings.chunkTicks.startTiming(); // Paper
|
||||
|
||||
- while (iterator.hasNext()) {
|
||||
- ChunkHolder playerchunk = (ChunkHolder) iterator.next();
|
||||
- LevelChunk chunk = playerchunk.getTickingChunk();
|
||||
-
|
||||
- if (chunk != null) {
|
||||
- list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk));
|
||||
- }
|
||||
- }
|
||||
+ // Paper - optimise chunk tick iteration
|
||||
|
||||
if (this.level.tickRateManager().runsNormally()) {
|
||||
gameprofilerfiller.popPush("naturalSpawnCount");
|
||||
@@ -552,38 +544,109 @@ public class ServerChunkCache extends ChunkSource {
|
||||
gameprofilerfiller.popPush("spawnAndTick");
|
||||
boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
|
||||
|
||||
- Util.shuffle(list, this.level.random);
|
||||
- // Paper start - PlayerNaturallySpawnCreaturesEvent
|
||||
- int chunkRange = level.spigotConfig.mobSpawnRange;
|
||||
- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
|
||||
- chunkRange = Math.min(chunkRange, 8);
|
||||
- for (ServerPlayer entityPlayer : this.level.players()) {
|
||||
- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
|
||||
- entityPlayer.playerNaturallySpawnedEvent.callEvent();
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ ChunkMap playerChunkMap = this.chunkMap;
|
||||
+ for (ServerPlayer player : this.level.players) {
|
||||
+ if (!player.affectsSpawning || player.isSpectator()) {
|
||||
+ playerChunkMap.playerMobSpawnMap.remove(player);
|
||||
+ player.playerNaturallySpawnedEvent = null;
|
||||
+ player.lastEntitySpawnRadiusSquared = -1.0;
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ int viewDistance = io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player);
|
||||
+
|
||||
+ // copied and modified from isOutisdeRange
|
||||
+ int chunkRange = (int)level.spigotConfig.mobSpawnRange;
|
||||
+ chunkRange = (chunkRange > viewDistance) ? viewDistance : chunkRange;
|
||||
+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
|
||||
+
|
||||
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
|
||||
+ event.callEvent();
|
||||
+ if (event.isCancelled() || event.getSpawnRadius() < 0) {
|
||||
+ playerChunkMap.playerMobSpawnMap.remove(player);
|
||||
+ player.playerNaturallySpawnedEvent = null;
|
||||
+ player.lastEntitySpawnRadiusSquared = -1.0;
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ int range = Math.min(event.getSpawnRadius(), DistanceManager.MOB_SPAWN_RANGE); // limit to max spawn range
|
||||
+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkCoordinate(player.getX());
|
||||
+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkCoordinate(player.getZ());
|
||||
+
|
||||
+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
|
||||
+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
|
||||
+ player.playerNaturallySpawnedEvent = event;
|
||||
}
|
||||
- // Paper end - PlayerNaturallySpawnCreaturesEvent
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
|
||||
boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
|
||||
- Iterator iterator1 = list.iterator();
|
||||
+ // Paper - optimise chunk tick iteration
|
||||
|
||||
int chunksTicked = 0; // Paper
|
||||
- while (iterator1.hasNext()) {
|
||||
- ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
|
||||
- LevelChunk chunk1 = chunkproviderserver_a.chunk;
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ io.papermc.paper.util.player.NearbyPlayers nearbyPlayers = this.chunkMap.getNearbyPlayers(); // Paper - optimise chunk tick iteration
|
||||
+ Iterator<LevelChunk> chunkIterator;
|
||||
+ if (this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
|
||||
+ chunkIterator = this.tickingChunks.iterator();
|
||||
+ } else {
|
||||
+ chunkIterator = this.tickingChunks.unsafeIterator();
|
||||
+ List<LevelChunk> shuffled = Lists.newArrayListWithCapacity(this.tickingChunks.size());
|
||||
+ while (chunkIterator.hasNext()) {
|
||||
+ shuffled.add(chunkIterator.next());
|
||||
+ }
|
||||
+ Util.shuffle(shuffled, this.level.random);
|
||||
+ chunkIterator = shuffled.iterator();
|
||||
+ }
|
||||
+ try {
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
+ while (chunkIterator.hasNext()) {
|
||||
+ LevelChunk chunk1 = chunkIterator.next();
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
ChunkPos chunkcoordintpair = chunk1.getPos();
|
||||
|
||||
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> playersNearby
|
||||
+ = nearbyPlayers.getPlayers(chunkcoordintpair, io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.SPAWN_RANGE);
|
||||
+ if (playersNearby == null) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ Object[] rawData = playersNearby.getRawData();
|
||||
+ boolean spawn = false;
|
||||
+ boolean tick = false;
|
||||
+ for (int itr = 0, len = playersNearby.size(); itr < len; ++itr) {
|
||||
+ ServerPlayer player = (ServerPlayer)rawData[itr];
|
||||
+ if (player.isSpectator()) {
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ double distance = ChunkMap.euclideanDistanceSquared(chunkcoordintpair, player);
|
||||
+ spawn |= player.lastEntitySpawnRadiusSquared >= distance;
|
||||
+ tick |= ((double)io.papermc.paper.util.player.NearbyPlayers.SPAWN_RANGE_VIEW_DISTANCE_BLOCKS) * ((double)io.papermc.paper.util.player.NearbyPlayers.SPAWN_RANGE_VIEW_DISTANCE_BLOCKS) >= distance;
|
||||
+ if (spawn & tick) {
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ if (tick && chunk1.chunkStatus.isOrAfter(net.minecraft.server.level.FullChunkStatus.ENTITY_TICKING)) {
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
chunk1.incrementInhabitedTime(j);
|
||||
- if (flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
|
||||
+ if (spawn && flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair)) { // Spigot // Paper - optimise chunk tick iteration
|
||||
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
|
||||
}
|
||||
|
||||
- if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
|
||||
+ if (true || this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { // Paper - optimise chunk tick iteration
|
||||
this.level.tickChunk(chunk1, l);
|
||||
if ((chunksTicked++ & 1) == 0) net.minecraft.server.MinecraftServer.getServer().executeMidTickTasks(); // Paper
|
||||
}
|
||||
}
|
||||
}
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ } finally {
|
||||
+ if (chunkIterator instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator safeIterator) {
|
||||
+ safeIterator.finishedIterating();
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
this.level.timings.chunkTicks.stopTiming(); // Paper
|
||||
|
||||
gameprofilerfiller.popPush("customSpawners");
|
||||
@@ -595,11 +658,23 @@ public class ServerChunkCache extends ChunkSource {
|
||||
}
|
||||
|
||||
gameprofilerfiller.popPush("broadcast");
|
||||
- list.forEach((chunkproviderserver_a1) -> {
|
||||
+ // Paper - optimise chunk tick iteration
|
||||
this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
|
||||
- chunkproviderserver_a1.holder.broadcastChanges(chunkproviderserver_a1.chunk);
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ if (!this.chunkMap.needsChangeBroadcasting.isEmpty()) {
|
||||
+ it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<ChunkHolder> copy = this.chunkMap.needsChangeBroadcasting.clone();
|
||||
+ this.chunkMap.needsChangeBroadcasting.clear();
|
||||
+ for (ChunkHolder holder : copy) {
|
||||
+ holder.broadcastChanges(holder.getFullChunkNowUnchecked()); // LevelChunks are NEVER unloaded
|
||||
+ if (holder.needsBroadcastChanges()) {
|
||||
+ // I DON'T want to KNOW what DUMB plugins might be doing.
|
||||
+ this.chunkMap.needsChangeBroadcasting.add(holder);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
|
||||
- });
|
||||
+ // Paper - optimise chunk tick iteration
|
||||
gameprofilerfiller.pop();
|
||||
gameprofilerfiller.pop();
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
index ed42a78aebeda86b77f27cba4fcefbc6c17f86fc..49d612c1b84fe4f2335c9cf91cce5f60b6779ff6 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
@@ -341,6 +341,9 @@ public class ServerPlayer extends Player {
|
||||
});
|
||||
}
|
||||
// Paper end - replace player chunk loader
|
||||
+ // Paper start - optimise chunk tick iteration
|
||||
+ public double lastEntitySpawnRadiusSquared = -1.0;
|
||||
+ // Paper end - optimise chunk tick iteration
|
||||
|
||||
public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile, ClientInformation clientOptions) {
|
||||
super(world, world.getSharedSpawnPos(), world.getSharedSpawnAngle(), profile);
|
129
patches/server/1030-Lag-compensation-ticks.patch
Normal file
129
patches/server/1030-Lag-compensation-ticks.patch
Normal file
|
@ -0,0 +1,129 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Sat, 23 Sep 2023 22:05:35 -0700
|
||||
Subject: [PATCH] Lag compensation ticks
|
||||
|
||||
Areas affected by lag comepnsation:
|
||||
- Block breaking and destroying
|
||||
- Eating food items
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
index 1adcbfb16ea1fe3378cde7c53e8868840eade963..5f3b35f0dbd9e78ad18ef5cf7be1a807beffeaf1 100644
|
||||
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
@@ -318,6 +318,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
||||
|
||||
public volatile Thread shutdownThread; // Paper
|
||||
public volatile boolean abnormalExit = false; // Paper
|
||||
+ public static final long SERVER_INIT = System.nanoTime(); // Paper - Lag compensation
|
||||
|
||||
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
|
||||
AtomicReference<S> atomicreference = new AtomicReference();
|
||||
@@ -1757,6 +1758,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
||||
worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - BlockPhysicsEvent
|
||||
worldserver.hasEntityMoveEvent = io.papermc.paper.event.entity.EntityMoveEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - Add EntityMoveEvent
|
||||
net.minecraft.world.level.block.entity.HopperBlockEntity.skipHopperEvents = worldserver.paperConfig().hopper.disableMoveEvent || org.bukkit.event.inventory.InventoryMoveItemEvent.getHandlerList().getRegisteredListeners().length == 0; // Paper - Perf: Optimize Hoppers
|
||||
+ worldserver.updateLagCompensationTick(); // Paper - lag compensation
|
||||
|
||||
this.profiler.push(() -> {
|
||||
String s = String.valueOf(worldserver);
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
index a2a5a43c5e73ba2cccbec4e1ac563f692ae901b5..14e37f4720f35c5aca1f31f1de5f60f7d9ef06cd 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
@@ -570,6 +570,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
||||
return player != null && player.level() == this ? player : null;
|
||||
}
|
||||
// Paper end - optimise getPlayerByUUID
|
||||
+ // Paper start - lag compensation
|
||||
+ private long lagCompensationTick = net.minecraft.server.MinecraftServer.SERVER_INIT;
|
||||
+
|
||||
+ public long getLagCompensationTick() {
|
||||
+ return this.lagCompensationTick;
|
||||
+ }
|
||||
+
|
||||
+ public void updateLagCompensationTick() {
|
||||
+ this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L));
|
||||
+ }
|
||||
+ // Paper end - lag compensation
|
||||
|
||||
// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
|
||||
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
index 3b6ebe8f9575783a1607eb6667554ca66de94271..969e64364cdc9ef419328ba3a3a9444cc83af813 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
@@ -127,7 +127,7 @@ public class ServerPlayerGameMode {
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
- this.gameTicks = MinecraftServer.currentTick; // CraftBukkit;
|
||||
+ this.gameTicks = (int)this.level.getLagCompensationTick(); // CraftBukkit; // Paper - lag compensation
|
||||
BlockState iblockdata;
|
||||
|
||||
if (this.hasDelayedDestroy) {
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
index 9ff43ff4076c658b8561c5a7abd067423830f964..1ba83df3c2717dbd027b02d4d69e50091977d35f 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
@@ -3833,6 +3833,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
this.getEntityData().resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer);
|
||||
}
|
||||
// Paper end - Properly cancel usable items
|
||||
+ // Paper start - lag compensate eating
|
||||
+ protected long eatStartTime;
|
||||
+ protected int totalEatTimeTicks;
|
||||
+ // Paper end - lag compensate eating
|
||||
private void updatingUsingItem() {
|
||||
if (this.isUsingItem()) {
|
||||
if (ItemStack.isSameItem(this.getItemInHand(this.getUsedItemHand()), this.useItem)) {
|
||||
@@ -3851,7 +3855,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
this.triggerItemUseEffects(stack, 5);
|
||||
}
|
||||
|
||||
- if (--this.useItemRemaining == 0 && !this.level().isClientSide && !stack.useOnRelease()) {
|
||||
+ // Paper start - lag compensate eating
|
||||
+ // we add 1 to the expected time to avoid lag compensating when we should not
|
||||
+ boolean shouldLagCompensate = this.useItem.getItem().isEdible() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
|
||||
+ if ((--this.useItemRemaining == 0 || shouldLagCompensate) && !this.level().isClientSide && !stack.useOnRelease()) {
|
||||
+ this.useItemRemaining = 0;
|
||||
+ // Paper end - lag compensate eating
|
||||
this.completeUsingItem();
|
||||
}
|
||||
|
||||
@@ -3897,7 +3906,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
|
||||
if (!itemstack.isEmpty() && !this.isUsingItem() || forceUpdate) { // Paper - Prevent consuming the wrong itemstack
|
||||
this.useItem = itemstack;
|
||||
- this.useItemRemaining = itemstack.getUseDuration();
|
||||
+ // Paper start - lag compensate eating
|
||||
+ this.useItemRemaining = this.totalEatTimeTicks = itemstack.getUseDuration();
|
||||
+ this.eatStartTime = System.nanoTime();
|
||||
+ // Paper end - lag compensate eating
|
||||
if (!this.level().isClientSide) {
|
||||
this.setLivingEntityFlag(1, true);
|
||||
this.setLivingEntityFlag(2, hand == InteractionHand.OFF_HAND);
|
||||
@@ -3922,7 +3934,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
}
|
||||
} else if (!this.isUsingItem() && !this.useItem.isEmpty()) {
|
||||
this.useItem = ItemStack.EMPTY;
|
||||
- this.useItemRemaining = 0;
|
||||
+ // Paper start - lag compensate eating
|
||||
+ this.useItemRemaining = this.totalEatTimeTicks = 0;
|
||||
+ this.eatStartTime = -1L;
|
||||
+ // Paper end - lag compensate eating
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4057,7 +4072,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
}
|
||||
|
||||
this.useItem = ItemStack.EMPTY;
|
||||
- this.useItemRemaining = 0;
|
||||
+ // Paper start - lag compensate eating
|
||||
+ this.useItemRemaining = this.totalEatTimeTicks = 0;
|
||||
+ this.eatStartTime = -1L;
|
||||
+ // Paper end - lag compensate eating
|
||||
}
|
||||
|
||||
public boolean isBlocking() {
|
228
patches/server/1031-Optimise-nearby-player-retrieval.patch
Normal file
228
patches/server/1031-Optimise-nearby-player-retrieval.patch
Normal file
|
@ -0,0 +1,228 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Sat, 23 Sep 2023 23:15:52 -0700
|
||||
Subject: [PATCH] Optimise nearby player retrieval
|
||||
|
||||
Instead of searching/testing every player online on the server,
|
||||
we can instead use the nearby player tracking system to reduce
|
||||
the number of tests per search.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
index 14e37f4720f35c5aca1f31f1de5f60f7d9ef06cd..16387f864b24c649927d5883d8158b0f7e6d0854 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
@@ -581,6 +581,115 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
||||
this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L));
|
||||
}
|
||||
// Paper end - lag compensation
|
||||
+ // Paper start - optimise nearby player retrieval
|
||||
+ @Override
|
||||
+ public java.util.List<net.minecraft.world.entity.player.Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate,
|
||||
+ net.minecraft.world.entity.LivingEntity entity,
|
||||
+ net.minecraft.world.phys.AABB box) {
|
||||
+ return this.getNearbyEntities(Player.class, targetPredicate, entity, box);
|
||||
+ }
|
||||
+
|
||||
+ @Override
|
||||
+ public Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
|
||||
+ if (maxDistance > 0.0D) {
|
||||
+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
|
||||
+
|
||||
+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
|
||||
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
|
||||
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
|
||||
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
|
||||
+ );
|
||||
+
|
||||
+ if (nearby == null) {
|
||||
+ return null;
|
||||
+ }
|
||||
+
|
||||
+ ServerPlayer nearest = null;
|
||||
+ double nearestDist = maxDistance * maxDistance;
|
||||
+ Object[] rawData = nearby.getRawData();
|
||||
+ for (int i = 0, len = nearby.size(); i < len; ++i) {
|
||||
+ ServerPlayer player = (ServerPlayer)rawData[i];
|
||||
+ double dist = player.distanceToSqr(x, y, z);
|
||||
+ if (dist >= nearestDist) {
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ if (targetPredicate == null || targetPredicate.test(player)) {
|
||||
+ nearest = player;
|
||||
+ nearestDist = dist;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return nearest;
|
||||
+ } else {
|
||||
+ ServerPlayer nearest = null;
|
||||
+ double nearestDist = Double.MAX_VALUE;
|
||||
+
|
||||
+ for (ServerPlayer player : this.players()) {
|
||||
+ double dist = player.distanceToSqr(x, y, z);
|
||||
+ if (dist >= nearestDist) {
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ if (targetPredicate == null || targetPredicate.test(player)) {
|
||||
+ nearest = player;
|
||||
+ nearestDist = dist;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return nearest;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ @Override
|
||||
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity) {
|
||||
+ return this.getNearestPlayer(targetPredicate, entity, entity.getX(), entity.getY(), entity.getZ());
|
||||
+ }
|
||||
+
|
||||
+ @Override
|
||||
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity,
|
||||
+ double x, double y, double z) {
|
||||
+ double range = targetPredicate.range;
|
||||
+ if (range > 0.0D) {
|
||||
+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
|
||||
+
|
||||
+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
|
||||
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
|
||||
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
|
||||
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
|
||||
+ );
|
||||
+
|
||||
+ if (nearby == null) {
|
||||
+ return null;
|
||||
+ }
|
||||
+
|
||||
+ ServerPlayer nearest = null;
|
||||
+ double nearestDist = Double.MAX_VALUE;
|
||||
+ Object[] rawData = nearby.getRawData();
|
||||
+ for (int i = 0, len = nearby.size(); i < len; ++i) {
|
||||
+ ServerPlayer player = (ServerPlayer)rawData[i];
|
||||
+ double dist = player.distanceToSqr(x, y, z);
|
||||
+ if (dist >= nearestDist) {
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ if (targetPredicate.test(entity, player)) {
|
||||
+ nearest = player;
|
||||
+ nearestDist = dist;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return nearest;
|
||||
+ } else {
|
||||
+ return this.getNearestEntity(this.players(), targetPredicate, entity, x, y, z);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ @Nullable
|
||||
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, double x, double y, double z) {
|
||||
+ return this.getNearestPlayer(targetPredicate, null, x, y, z);
|
||||
+ }
|
||||
+ // Paper end - optimise nearby player retrieval
|
||||
|
||||
// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
|
||||
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
index 2e887e426dcd79e2dda401f127d0e01ca537e80e..65cd42ce9f553e0aa5bf248bdbf902f9d1f55460 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
@@ -21,17 +21,50 @@ public class PlayerSensor extends Sensor<LivingEntity> {
|
||||
|
||||
@Override
|
||||
protected void doTick(ServerLevel world, LivingEntity entity) {
|
||||
- List<Player> list = world.players()
|
||||
- .stream()
|
||||
- .filter(EntitySelector.NO_SPECTATORS)
|
||||
- .filter(player -> entity.closerThan(player, 16.0))
|
||||
- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
|
||||
- .collect(Collectors.toList());
|
||||
+ // Paper start - Perf: optimise nearby player retrieval & remove streams from hot code
|
||||
+ io.papermc.paper.util.player.NearbyPlayers nearbyPlayers = world.chunkSource.chunkMap.getNearbyPlayers();
|
||||
+ net.minecraft.world.phys.Vec3 entityPos = entity.position();
|
||||
+ com.destroystokyo.paper.util.maplist.ReferenceList<net.minecraft.server.level.ServerPlayer> nearby = nearbyPlayers.getPlayersByChunk(
|
||||
+ entity.chunkPosition().x,
|
||||
+ entity.chunkPosition().z,
|
||||
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL_REALLY_SMALL
|
||||
+ );
|
||||
+
|
||||
+ List<Player> players = new java.util.ArrayList<>(nearby == null ? 0 : nearby.size());
|
||||
+ if (nearby != null) {
|
||||
+ Object[] rawData = nearby.getRawData();
|
||||
+ for (int index = 0, len = nearby.size(); index < len; ++index) {
|
||||
+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer) rawData[index];
|
||||
+ if (player.isSpectator()) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ if (player.distanceToSqr(entityPos.x, entityPos.y, entityPos.z) >= (16.0 * 16.0)) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ players.add(player);
|
||||
+ }
|
||||
+ }
|
||||
+ players.sort(Comparator.comparingDouble(entity::distanceToSqr));
|
||||
Brain<?> brain = entity.getBrain();
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
|
||||
- List<Player> list2 = list.stream().filter(player -> isEntityTargetable(entity, player)).collect(Collectors.toList());
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
|
||||
- Optional<Player> optional = list2.stream().filter(player -> isEntityAttackable(entity, player)).findFirst();
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
|
||||
+
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
|
||||
+
|
||||
+ Player firstTargetable = null;
|
||||
+ Player firstAttackable = null;
|
||||
+ for (Player player : players) {
|
||||
+ if (firstTargetable == null && Sensor.isEntityTargetable(entity, player)) {
|
||||
+ firstTargetable = player;
|
||||
+ }
|
||||
+ if (firstAttackable == null && Sensor.isEntityAttackable(entity, player)) {
|
||||
+ firstAttackable = player;
|
||||
+ }
|
||||
+
|
||||
+ if (firstAttackable != null && firstTargetable != null) {
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, firstTargetable);
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, Optional.ofNullable(firstAttackable));
|
||||
+ // Paper end - Perf: optimise nearby player retrieval & remove streams from hot code
|
||||
}
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
|
||||
index aecb0ad814586bfc5e56755ee14379a69388b38c..d2f0c3b26d4beedb49d86e0242d843590d469d02 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
|
||||
@@ -10,7 +10,7 @@ public class TargetingConditions {
|
||||
public static final TargetingConditions DEFAULT = forCombat();
|
||||
private static final double MIN_VISIBILITY_DISTANCE_FOR_INVISIBLE_TARGET = 2.0;
|
||||
private final boolean isCombat;
|
||||
- private double range = -1.0;
|
||||
+ public double range = -1.0; // Paper - public
|
||||
private boolean checkLineOfSight = true;
|
||||
private boolean testInvisible = true;
|
||||
@Nullable
|
||||
diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
|
||||
index 21843501355a0c0c8d594e3e5312e97861c9a777..ea0aee88c7d901034427db201c1b2430f8a1d522 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
|
||||
@@ -233,9 +233,13 @@ public interface EntityGetter {
|
||||
T livingEntity = null;
|
||||
|
||||
for (T livingEntity2 : entityList) {
|
||||
+ // Paper start - optimise nearby player retrieval; move up
|
||||
+ // don't check entities outside closest range
|
||||
+ double e = livingEntity2.distanceToSqr(x, y, z);
|
||||
+ if (d == -1.0 || e < d) {
|
||||
+ // Paper end - move up
|
||||
if (targetPredicate.test(entity, livingEntity2)) {
|
||||
- double e = livingEntity2.distanceToSqr(x, y, z);
|
||||
- if (d == -1.0 || e < d) {
|
||||
+ // Paper - optimise nearby player retrieval; move up
|
||||
d = e;
|
||||
livingEntity = livingEntity2;
|
||||
}
|
34
patches/server/1032-Distance-manager-tick-timings.patch
Normal file
34
patches/server/1032-Distance-manager-tick-timings.patch
Normal file
|
@ -0,0 +1,34 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Sat, 18 Jul 2020 16:03:57 -0700
|
||||
Subject: [PATCH] Distance manager tick timings
|
||||
|
||||
Recently this has been taking up more time, so add a timings to
|
||||
really figure out how much.
|
||||
|
||||
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
|
||||
index 46449728f69ee7d4f78470f8da23c055acd53a3b..4b467f1af93452d13829f756d55dee18b8889d40 100644
|
||||
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
|
||||
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
|
||||
@@ -47,6 +47,7 @@ public final class MinecraftTimings {
|
||||
public static final Timing antiXrayUpdateTimer = Timings.ofSafe("anti-xray - update");
|
||||
public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
|
||||
public static final Timing scoreboardScoreSearch = Timings.ofSafe("Scoreboard score search"); // Paper - add timings for scoreboard search
|
||||
+ public static final Timing distanceManagerTick = Timings.ofSafe("Distance Manager Tick"); // Paper - add timings for distance manager
|
||||
|
||||
public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
|
||||
|
||||
diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
|
||||
index 5b446e6ac151f99f64f0c442d0b40b5e251bc4c4..6bc7c6f16a1649fc9e24e7cf90fca401e5bd4875 100644
|
||||
--- a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
|
||||
+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
|
||||
@@ -1316,7 +1316,9 @@ public final class ChunkHolderManager {
|
||||
}
|
||||
|
||||
public boolean processTicketUpdates() {
|
||||
+ co.aikar.timings.MinecraftTimings.distanceManagerTick.startTiming(); try { // Paper - add timings for distance manager
|
||||
return this.processTicketUpdates(true, true, null);
|
||||
+ } finally { co.aikar.timings.MinecraftTimings.distanceManagerTick.stopTiming(); } // Paper - add timings for distance manager
|
||||
}
|
||||
|
||||
private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();
|
|
@ -0,0 +1,64 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Wed, 6 May 2020 05:00:57 -0400
|
||||
Subject: [PATCH] Handle Oversized block entities in chunks
|
||||
|
||||
Splits out Extra Packets if too many TE's are encountered to prevent
|
||||
creating too large of a packet to sed.
|
||||
|
||||
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
|
||||
index 05e29a703f022b5047262bae8caef33d9dfb9035..2501fbaf497d226051800c53d60a39bbc80db91c 100644
|
||||
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
|
||||
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
|
||||
@@ -27,6 +27,14 @@ public class ClientboundLevelChunkPacketData {
|
||||
private final CompoundTag heightmaps;
|
||||
private final byte[] buffer;
|
||||
private final List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntitiesData;
|
||||
+ // Paper start - Handle oversized block entities in chunks
|
||||
+ private final java.util.List<net.minecraft.network.protocol.Packet<?>> extraPackets = new java.util.ArrayList<>();
|
||||
+ private static final int TE_LIMIT = Integer.getInteger("Paper.excessiveTELimit", 750);
|
||||
+
|
||||
+ public List<net.minecraft.network.protocol.Packet<?>> getExtraPackets() {
|
||||
+ return this.extraPackets;
|
||||
+ }
|
||||
+ // Paper end - Handle oversized block entities in chunks
|
||||
|
||||
// Paper start - Anti-Xray - Add chunk packet info
|
||||
@Deprecated @io.papermc.paper.annotation.DoNotUse public ClientboundLevelChunkPacketData(LevelChunk chunk) { this(chunk, null); }
|
||||
@@ -50,8 +58,18 @@ public class ClientboundLevelChunkPacketData {
|
||||
extractChunkData(new FriendlyByteBuf(this.getWriteBuffer()), chunk, chunkPacketInfo);
|
||||
// Paper end
|
||||
this.blockEntitiesData = Lists.newArrayList();
|
||||
+ int totalTileEntities = 0; // Paper - Handle oversized block entities in chunks
|
||||
|
||||
for (Entry<BlockPos, BlockEntity> entry2 : chunk.getBlockEntities().entrySet()) {
|
||||
+ // Paper start - Handle oversized block entities in chunks
|
||||
+ if (++totalTileEntities > TE_LIMIT) {
|
||||
+ var packet = entry2.getValue().getUpdatePacket();
|
||||
+ if (packet != null) {
|
||||
+ this.extraPackets.add(packet);
|
||||
+ continue;
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end - Handle oversized block entities in chunks
|
||||
this.blockEntitiesData.add(ClientboundLevelChunkPacketData.BlockEntityInfo.create(entry2.getValue()));
|
||||
}
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
|
||||
index 8ead66c134688b11dca15f6509147e726f182e6a..cfcac0fdc130120cb1f8d97c6353d93db7ddf81b 100644
|
||||
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
|
||||
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
|
||||
@@ -83,4 +83,11 @@ public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePa
|
||||
public ClientboundLightUpdatePacketData getLightData() {
|
||||
return this.lightData;
|
||||
}
|
||||
+
|
||||
+ // Paper start - Handle oversized block entities in chunks
|
||||
+ @Override
|
||||
+ public java.util.List<Packet<?>> getExtraPackets() {
|
||||
+ return this.chunkData.getExtraPackets();
|
||||
+ }
|
||||
+ // Paper end - Handle oversized block entities in chunks
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Tue, 16 Feb 2021 00:16:56 -0800
|
||||
Subject: [PATCH] Send full pos packets for hard colliding entities
|
||||
|
||||
Prevent collision problems due to desync (i.e boats)
|
||||
|
||||
Configurable under
|
||||
`send-full-pos-for-hard-colliding-entities`
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
index 22eec853588ded2d255ab69d408f8e987832abe2..4f103f731623a8570238a6867fda1c5f83fca4e4 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
@@ -183,7 +183,7 @@ public class ServerEntity {
|
||||
long i1 = this.positionCodec.encodeZ(vec3d);
|
||||
boolean flag6 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
|
||||
|
||||
- if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()) {
|
||||
+ if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
|
||||
if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
|
||||
if (flag2) {
|
||||
packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.onGround());
|
Loading…
Add table
Add a link
Reference in a new issue