Cleanup Entity add to world fixes
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e293688578
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2 changed files with 8 additions and 17 deletions
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@ -1,4 +1,4 @@
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From 3ad5ebde68a9a0a224d8c458cbf491555ecb120e Mon Sep 17 00:00:00 2001
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From 230019864ac37b09b4b61f018ae1becd1e9d185b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 3 Aug 2018 22:47:46 -0400
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Subject: [PATCH] Entity add to world fixes
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@ -14,7 +14,7 @@ Fix this by differing entity add to world for all entities at the same time
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the original entity is dead, overwrite it as the logic does for unloaod queued entities.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 37bb6f40c..414c27516 100644
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index 37bb6f40c..55104d00f 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -2,6 +2,8 @@ package net.minecraft.server;
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@ -26,15 +26,7 @@ index 37bb6f40c..414c27516 100644
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import java.util.HashMap;
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import java.util.UUID;
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// Paper end
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@@ -916,6 +918,7 @@ public class Chunk implements IChunkAccess {
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this.world.a(this.tileEntities.values());
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List[] aentityslice = this.entitySlices; // Spigot
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int i = aentityslice.length;
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+ List<Entity> toAdd = new java.util.ArrayList<>(32); // Paper
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for (int j = 0; j < i; ++j) {
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// CraftBukkit start
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@@ -964,17 +967,17 @@ public class Chunk implements IChunkAccess {
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@@ -964,16 +966,16 @@ public class Chunk implements IChunkAccess {
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}
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}
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// Paper end
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@ -48,7 +40,6 @@ index 37bb6f40c..414c27516 100644
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- return !(entity instanceof EntityHuman);
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- }));
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- entityslice.removeAll(toRemove);
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// CraftBukkit end
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+ this.world.addChunkEntities(entityslice.stream() // Paper - add all at same time to avoid entities adding to world modifying slice state, skip already added entities (not normal, but can happen)
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+ // Paper start - Inline event into stream
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+ .filter((entity) -> {
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@ -59,9 +50,9 @@ index 37bb6f40c..414c27516 100644
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+ })
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+ // Paper end - Inline event into stream
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+ .filter((entity) -> !(entity instanceof EntityHuman || entity.valid))); // Paper - add all at same time to avoid entities adding to world modifying slice state, skip already added entities (not normal, but can happen)
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// CraftBukkit end
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 5e61826f6..bd6f64e52 100644
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--- a/src/main/java/net/minecraft/server/World.java
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@ -1,4 +1,4 @@
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From aa5ba3307b20dc28bb7487fac1fb9624ab18501e Mon Sep 17 00:00:00 2001
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From 3bcc6ac72694b340f1bae2c69802b6db1fd5d2b8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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@ -14,10 +14,10 @@ This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index ccdc171d4..7751ae444 100644
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index 2253092a9..811a63e04 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1200,7 +1200,7 @@ public class Chunk implements IChunkAccess {
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@@ -1199,7 +1199,7 @@ public class Chunk implements IChunkAccess {
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}
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public boolean isReady() {
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@ -26,7 +26,7 @@ index ccdc171d4..7751ae444 100644
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}
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public boolean v() {
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@@ -1438,6 +1438,13 @@ public class Chunk implements IChunkAccess {
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@@ -1437,6 +1437,13 @@ public class Chunk implements IChunkAccess {
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this.h.clear();
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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