Fix and optimize getChunkCount (#11610)
It was returning ticking chunk count instead of the intended full chunk count. We can also directly use the size of the fullChunks collection instead of iterating all chunks.
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36 changed files with 131 additions and 136 deletions
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@ -40,10 +40,10 @@ index 261943f1f188643793a72bd239dfc5fe604e3b99..985ba48a5ac027d3c3dcd9b710b53748
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return true;
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 4a0fedff38f12ec87905558a100f1772cee03dd4..c9efcb6170e9ecc615ab70594954fae24ba46ac4 100644
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index 2e2976efcf99de269f67dec2c87cb910ff280562..5749698b0c9647295e0be6f7d532d39c18432539 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -498,6 +498,15 @@ public class ServerChunkCache extends ChunkSource {
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@@ -501,6 +501,15 @@ public class ServerChunkCache extends ChunkSource {
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List list1;
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if (flag && (this.spawnEnemies || this.spawnFriendlies)) {
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